16 lines
284 B
GLSL
16 lines
284 B
GLSL
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// "empty" fragment shader
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varying vec2 texcoord;
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varying vec4 color;
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varying vec2 lmcoord;
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uniform sampler2D texture;
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uniform sampler2D lightmap;
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void main() {
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vec4 final = texture2D(texture, texcoord) * color;
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final *= texture2D(lightmap, lmcoord);
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gl_FragData[0] = final;
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}
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