aeon-199x/shaders/gbuffers_terrain.fsh

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#version 120
varying vec2 texcoord;
varying vec4 color;
varying vec2 lmcoord;
uniform sampler2D texture;
uniform sampler2D lightmap;
void main() {
vec4 final = texture2D(texture, texcoord) * color;
final *= texture2D(lightmap, lmcoord);
gl_FragData[0] = final;
}