aeon-199x/shaders/module/world.vert

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GLSL
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#include "/var/world.glsl"
#define worldCurvature 0 // [0 1 2]
#define worldRadius 512 // [1024 512 256 -256]
void world_curvature() {
#if worldCurvature == CURVATURE_CYLINDER
float z = gl_Position.z * gl_Position.z;
gl_Position.y -= 2 * z / worldRadius;
#elif worldCurvature == CURVATURE_ROUND
vec2 xz = gl_Position.xz;
gl_Position.y -= round(( dot(xz, xz) / worldRadius ) * 8) / 8;
#endif
}