2024-04-17 10:54:58 -04:00
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vec2 neighborOffset = vec2(1 / viewWidth, 0);
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float avg(float l, float c, float r) {
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return (l + c + r) / 3;
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}
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vec3 hblur() {
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vec3 center = texture2D(gcolor, texcoord).rgb;
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2024-05-05 17:20:01 -04:00
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vec3 sum = vec3(0);
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int count = 0;
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for(int x = -2; x < 2; x++) {
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vec2 pos = texcoord - (neighborOffset * x);
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if(pos.x >= 0 && pos.x < viewWidth) {
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sum += texture2D(gcolor, pos).rgb;
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count++;
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}
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}
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return sum / count;
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2024-04-17 10:54:58 -04:00
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}
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