11 lines
131 B
Text
11 lines
131 B
Text
|
#version 120
|
||
|
|
||
|
varying vec2 texcoord;
|
||
|
|
||
|
uniform sampler2D texture;
|
||
|
|
||
|
void main() {
|
||
|
gl_FragData[0] = texture2D(texture, texcoord);
|
||
|
}
|
||
|
|