2024-04-08 19:20:45 -04:00
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#version 120
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2024-04-18 00:22:26 -04:00
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#include "/module/common.glsl"
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2024-04-11 12:04:33 -04:00
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2024-04-14 17:37:44 -04:00
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#define worldCurvature 0 // [0 1 2]
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2024-04-08 19:20:45 -04:00
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varying vec2 texcoord;
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varying vec4 color;
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2024-04-09 22:34:45 -04:00
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varying vec2 lmcoord;
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2024-04-08 19:20:45 -04:00
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uniform mat4 gbufferModelView, gbufferModelViewInverse;
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uniform float viewWidth, viewHeight;
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2024-04-11 14:59:46 -04:00
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#include "/module/vertex_warp.vert"
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#include "/module/texture_warp.vert"
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2024-04-08 19:20:45 -04:00
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void main() {
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texcoord = (gl_TextureMatrix[0] * gl_MultiTexCoord0).xy;
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lmcoord = (gl_TextureMatrix[1] * gl_MultiTexCoord1).xy;
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color = gl_Color;
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2024-04-09 22:34:45 -04:00
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#if vWarp > 0
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vertex_warp();
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2024-04-08 19:20:45 -04:00
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#else
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gl_Position = ftransform();
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#endif
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#ifdef tWarp
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texture_warp();
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#endif
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2024-04-14 17:37:44 -04:00
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2024-04-15 17:20:57 -04:00
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#ifndef NON_WORLD
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2024-04-14 17:37:44 -04:00
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#include "/module/world.vert"
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#endif
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2024-04-08 19:20:45 -04:00
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}
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