diff --git a/shaders/module/vertex_warp.vert b/shaders/module/vertex_warp.vert index 5296b0c..f1ff1fe 100644 --- a/shaders/module/vertex_warp.vert +++ b/shaders/module/vertex_warp.vert @@ -7,6 +7,6 @@ vec4 vertex_warp() { vec4 position = gbufferModelViewInverse * gl_ModelViewMatrix * gl_Vertex; vec2 nearest = round(position.xy / position.w * screen) / screen; position.xy = nearest; - return (gl_ProjectionMatrix * gbufferModelView * position); + gl_Position = gl_ProjectionMatrix * gbufferModelView * position; }