dither now respects pixel size setting
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1 changed files with 7 additions and 3 deletions
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@ -61,12 +61,16 @@ const int indexMatrix8x8[64] = int[](0, 32, 8, 40, 2, 34, 10, 42,
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63, 31, 55, 23, 61, 29, 53, 21);
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63, 31, 55, 23, 61, 29, 53, 21);
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float indexValue() {
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float indexValue() {
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int x = int(mod(gl_FragCoord.x, 4));
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#if pixelSize > 1
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int y = int(mod(gl_FragCoord.y, 4));
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vec2 coord = gl_FragCoord.xy / pixelSize;
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#else
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vec2 coord = gl_FragCoord.xy;
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#endif
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int x = int(mod(coord.x, 4));
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int y = int(mod(coord.y, 4));
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return indexMatrix4x4[(x + y * 4)] / 16.0;
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return indexMatrix4x4[(x + y * 4)] / 16.0;
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}
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}
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float hueDistance(float h1, float h2) {
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float hueDistance(float h1, float h2) {
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float diff = abs((h1 - h2));
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float diff = abs((h1 - h2));
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return min(abs((1.0 - diff)), diff);
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return min(abs((1.0 - diff)), diff);
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