corrected color positions for chromatic aberration
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1 changed files with 2 additions and 2 deletions
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@ -3,8 +3,8 @@ vec2 caOffset = vec2(2 * pixelSize / viewWidth, 0);
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vec3 aberrate() {
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vec3 aberrate() {
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vec2 offset = caOffset * cos(texcoord * 3.14);
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vec2 offset = caOffset * cos(texcoord * 3.14);
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float red = texture2D(gcolor, texcoord - offset).r;
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float red = texture2D(gcolor, texcoord + offset).r;
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float blue = texture2D(gcolor, texcoord + offset).b;
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float blue = texture2D(gcolor, texcoord - offset).b;
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return vec3(red, 0, blue);
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return vec3(red, 0, blue);
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}
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}
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