aberration now has less clarity and works with other post-processing effects

This commit is contained in:
Valerie Wolfe 2024-05-16 11:35:41 -04:00
parent 6fc995e5cb
commit 5504d1588d

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@ -39,7 +39,7 @@ void main() {
// physical post-processing effects
#ifdef aberration
color.rb = aberrate().rb;
color.rb = (color.rb + aberrate().rb) / 2;
#endif