hand shader now uses modifier on texture warp
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2 changed files with 7 additions and 31 deletions
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@ -1,33 +1,5 @@
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#version 120
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#define pixelSize 2 // [1 2 4 8 16]
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#define itemFix
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#define tWarp_mod 1.5
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in int itemId;
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varying vec2 texcoord;
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varying vec4 color;
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varying vec2 lmcoord;
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uniform mat4 gbufferModelView, gbufferModelViewInverse;
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uniform float viewWidth, viewHeight;
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#include "/module/vertex_warp.vert"
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#include "/module/texture_warp.vert"
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void main() {
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texcoord = (gl_TextureMatrix[0] * gl_MultiTexCoord0).xy;
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lmcoord = (gl_TextureMatrix[1] * gl_MultiTexCoord1).xy;
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color = gl_Color;
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#if vWarp > 0
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vertex_warp();
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#else
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gl_Position = ftransform();
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#endif
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if(itemId == 0) {
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texture_warp();
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}
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}
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#include "/gbuffers_basic.vsh"
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@ -2,6 +2,10 @@
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//#define tWarp // psx texture warp
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void texture_warp() {
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#ifdef tWarp_mod
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gl_Position /= abs(gl_Position.w + tWarp_mod);
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#else
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gl_Position /= abs(gl_Position.w);
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#endif
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}
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