fixed typos
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e95c476ba4
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6721e66bf4
2 changed files with 2 additions and 2 deletions
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@ -11,7 +11,7 @@ uniform float viewWidth;
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#include "/module/horizontal_blur.frag"
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void main() {
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#ifdef hblur
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#ifdef hBlur
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vec3 blurred = hblur();
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gl_FragData[0] = vec4(blurred, 1);
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#else
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@ -8,7 +8,7 @@ float avg(float l, float c, float r) {
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vec3 hblur() {
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vec3 center = texture2D(gcolor, texcoord).rgb;
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vec2 leftPos = texcoord - neigborOffset;
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vec2 leftPos = texcoord - neighborOffset;
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vec2 rightPos = texcoord + neighborOffset;
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vec3 left;
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