fixed another vertex warp typo

This commit is contained in:
Valerie Wolfe 2024-04-11 21:37:40 -04:00
parent 661fe2f98a
commit 7b57e91a08

View file

@ -1,7 +1,7 @@
#define vWarp 0 // psx vertex warp [0 1 2 4 8 16 32] #define vWarp 0 // psx vertex warp [0 1 2 4 8 16 32]
vec4 vertex_warp() { void vertex_warp() {
float mod = pixelSize * vWarp; float mod = pixelSize * vWarp;
vec2 screen = vec2(viewWidth / mod, viewHeight / mod); vec2 screen = vec2(viewWidth / mod, viewHeight / mod);
vec4 position = gbufferModelViewInverse * gl_ModelViewMatrix * gl_Vertex; vec4 position = gbufferModelViewInverse * gl_ModelViewMatrix * gl_Vertex;