aberration now has less clarity and works with other post-processing effects
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@ -39,7 +39,7 @@ void main() {
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// physical post-processing effects
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// physical post-processing effects
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#ifdef aberration
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#ifdef aberration
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color.rb = aberrate().rb;
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color.rb = (color.rb + aberrate().rb) / 2;
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#endif
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#endif
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