added held item exclusion option for texture warping
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d37aadeef2
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915a723202
3 changed files with 41 additions and 2 deletions
4
shaders/gbuffers_hand.fsh
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4
shaders/gbuffers_hand.fsh
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#version 120
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#include "/module/empty.frag"
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33
shaders/gbuffers_hand.vsh
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shaders/gbuffers_hand.vsh
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#version 120
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#define pixelSize 2 // [1 2 4 8 16]
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#define itemFix
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in int itemId;
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varying vec2 texcoord;
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varying vec4 color;
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varying vec2 lmcoord;
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uniform mat4 gbufferModelView, gbufferModelViewInverse;
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uniform float viewWidth, viewHeight;
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#include "/module/vertex_warp.vert"
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#include "/module/texture_warp.vert"
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void main() {
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texcoord = (gl_TextureMatrix[0] * gl_MultiTexCoord0).xy;
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lmcoord = (gl_TextureMatrix[1] * gl_MultiTexCoord1).xy;
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color = gl_Color;
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#if vWarp > 0
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vertex_warp();
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#else
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gl_Position = ftransform();
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#endif
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if(itemId == 0) {
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texture_warp();
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}
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}
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@ -1,11 +1,13 @@
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sliders=pixelSize hueSteps satSteps valSteps rgbSteps vWarp
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profile.DEFAULT=pixelSize=2 colorMode=0 dithering hueSteps=4 satSteps=4 valSteps=4 vWarp=0 !tWarp
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profile.PSX=pixelsize=2 colorMode=1 !dithering rgbSteps=16 vWarp=2 tWarp
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profile.PSX=pixelsize=2 colorMode=1 !dithering rgbSteps=16 vWarp=2 tWarp itemFix
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profile.DOS=pixelSize=4 colorMode=1 dithering rgbSteps=2 vWarp=0 !tWarp
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screen=<profile> <empty> pixelSize <empty> [COLOR] [PSX]
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screen.COLOR=colorMode dithering rgbSteps <empty> hueSteps satSteps valSteps
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screen.PSX=vWarp tWarp
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screen.PSX=vWarp tWarp <empty> itemFix
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gbuffers_hand.enabled=tWarp && itemFix
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