added noir color palette and improved dot matrix game palette

This commit is contained in:
Valerie Wolfe 2024-04-26 23:23:26 -04:00
parent 7668d7a744
commit 933cb21020
4 changed files with 36 additions and 7 deletions

View file

@ -148,7 +148,9 @@ void main() {
#if colorMode == MODE_RGB && colorDepth == 1
if(final.r == 1)
final = monoColor;
final = monoHigh;
else
final = monoLow;
#endif
#ifdef interlacing

View file

@ -9,6 +9,7 @@ profile.REALITY=Project Reality
profile.SNES=Super Famicom
profile.VR32=VR32
option.pixelSize=Downscaling
value.pixelSize.1=Off
value.pixelSize.2=Low (2x)
@ -16,11 +17,15 @@ value.pixelSize.4=Medium (4x)
value.pixelSize.8=High (8x)
value.pixelSize.16=Silly (16x)
screen.COLOR=Color
option.colorMode=Color Mode
value.colorMode.0=HSV
value.colorMode.1=RGB
option.dithering=Dithering
option.colorDepth=RGB Depth
value.colorDepth.1=Monochrome
value.colorDepth.3=3-bit
@ -30,10 +35,13 @@ value.colorDepth.12=12-bit
value.colorDepth.15=15-bit
value.colorDepth.18=18-bit
value.colorDepth.24=Truecolor
option.monoPalette=Mono Palette
value.monoPalette.0=Black & White
value.monoPalette.1=Dot Matrix
value.monoPalette.2=Paint the Town
value.monoPalette.3=Noir
option.hueBits=Hue Depth
suffix.hueBits=-bit
option.satBits=Saturation Depth
@ -41,14 +49,20 @@ suffix.satBits=-bit
option.valBits=Value Depth
suffix.valBits=-bit
screen.SCREEN=Screen
option.interlacing=Interlacing
option.scanlines=Scanlines
option.aberration=Chromatic Aberration
screen.CONSOLE=Consoles
screen.PSX=PSX (1994)
option.vWarp=Vertex Warping
option.vWarp.comment=Emulates screen-space vertex snapping responsible for vertex wobble on the Playstation
value.vWarp.0=Off
@ -58,24 +72,30 @@ value.vWarp.4=Medium (4x)
value.vWarp.8=High (8x)
value.vWarp.16=Extreme (16x)
value.vWarp.32=Silly (32x)
option.tWarp=Texture Warping
option.tWarp.comment=Emulates affine texture mapping responsible for warping textures on the Playstation
screen.REALITY=Project Reality (1996)
option.hBlur=Horizontal Blur
option.hBlur.comment=Emulates the blur responsible for reducing LCD clarity on the N64
screen.FX=FX
option.dof=Depth of Field
option.dof.comment=Downscale out-of-focus objects
option.dofRes=DoF Dither
option.dofRes.comment=Whether DoF focus affects dither resolution.
value.dofRes.0=Static
value.dofRes.1=Dynamic
option.worldCurvature=World Curvature
value.worldCurvature.0=Off
value.worldCurvature.1=Cylinder
value.worldCurvature.2=Round
option.worldRadius=Curvature Strength
value.worldRadius.1024=Low (1024)
value.worldRadius.512=Medium (512)

View file

@ -8,7 +8,7 @@
#define valBits 2 // [1 2 3 4 5 6 7 8]
#define colorDepth 6 // [1 3 6 8 12 15 18 24]
#define monoPalette 0 // [0 1 2]
#define monoPalette 0 // [0 1 2 3]
#if colorMode == MODE_HSV
// -- HSV --
@ -44,11 +44,17 @@
#endif
#if monoPalette == MONOCHROME_BW
vec3 monoColor = vec3(1, 1, 1);
vec3 monoHigh = vec3(1);
vec3 monoLow = vec3(0);
#elif monoPalette == MONOCHROME_DOTMATRIX
vec3 monoColor = vec3(0.48, 0.72, 0.28);
vec3 monoHigh = vec3(0.31, 0.40, 0.03);
vec3 monoLow = vec3(0.17, 0.29, 0.13);
#elif monoPalette == MONOCHROME_MOTIONSICK
vec3 monoColor = vec3(1, 0, 0);
vec3 monoHigh = vec3(1, 0, 0);
vec3 monoLow = vec3(0);
#elif monoPalette == MONOCHROME_NOIR
vec3 monoHigh = vec3(0.73, 0.67, 0.55);
vec3 monoLow = vec3(0.26, 0.23, 0.19);
#endif
#endif

View file

@ -7,4 +7,5 @@
#define MONOCHROME_BW 0
#define MONOCHROME_DOTMATRIX 1
#define MONOCHROME_MOTIONSICK 2
#define MONOCHROME_NOIR 3