diff --git a/shaders/composite.fsh b/shaders/composite.fsh index dd98a1b..3689385 100644 --- a/shaders/composite.fsh +++ b/shaders/composite.fsh @@ -161,7 +161,7 @@ void main() { // pull previous buffer vec3 prev = texture2D(colortex1, texcoord).rgb; // interlace alternates between odd and even lines on world time - if(mod(int(gl_FragCoord.y / pixelSize), 2) == mod(worldTime, 2)) + if(mod(int(gl_FragCoord.y / pixelSize), 2) == mod(frameCounter, 2)) gl_FragData[0] = vec4(prev, 1); else gl_FragData[0] = vec4(final, 1); diff --git a/shaders/module/interlace.frag b/shaders/module/interlace.frag index 5f7e8b0..3d66c2a 100644 --- a/shaders/module/interlace.frag +++ b/shaders/module/interlace.frag @@ -5,6 +5,6 @@ uniform sampler2D colortex1; const bool colortex1Clear = false; - uniform int worldTime; + uniform int frameCounter; #endif