diff --git a/shaders/module/vertex_warp.vert b/shaders/module/vertex_warp.vert index f1ff1fe..c3abbaf 100644 --- a/shaders/module/vertex_warp.vert +++ b/shaders/module/vertex_warp.vert @@ -1,7 +1,7 @@ #define vWarp 0 // psx vertex warp [0 1 2 4 8 16 32] -vec4 vertex_warp() { +void vertex_warp() { float mod = pixelSize * vWarp; vec2 screen = vec2(viewWidth / mod, viewHeight / mod); vec4 position = gbufferModelViewInverse * gl_ModelViewMatrix * gl_Vertex;