clouds are now excluded from texture warping
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2 changed files with 5 additions and 2 deletions
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@ -24,9 +24,11 @@ void main() {
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gl_Position = ftransform();
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#endif
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#ifndef NO_TWARP
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#ifdef tWarp
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texture_warp();
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#endif
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#endif
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#ifndef NON_WORLD
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#if worldCurvature > 0
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@ -1,2 +1,3 @@
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#define NO_TWARP
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#define NON_WORLD
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#include "/gbuffers_basic.vsh"
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