fixed scanlines for real this time :/
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1 changed files with 4 additions and 3 deletions
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@ -3,15 +3,16 @@
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#define scanline 0 // [0 1 2]
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public void scanlines() {
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vec3 scanlines(vec3 color) {
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#if scanline == SCANLINE_SOFT
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if(mod(int(gl_FragCoord.y) / (pixelSize * 2), 2) == 0)
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if(mod(int(gl_FragCoord.y / pixelSize * 2), 2) == 0)
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color.rgb *= 0.95;
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else
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color.rgb /= 0.95;
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#elif scanline == SCANLINE_HARD
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if(mod(int(gl_FragCoord.y) / (pixelSize * 2), 2) == 0)
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if(mod(int(gl_FragCoord.y / pixelSize), 2) == 0)
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color.rgb *= 0.5;
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#endif
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return color;
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}
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