initial implementation of horizontal blur

This commit is contained in:
Valerie Wolfe 2024-04-14 18:52:46 -04:00
parent 2892298f8f
commit b893ecce79
4 changed files with 60 additions and 12 deletions

47
shaders/final.fsh Normal file
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@ -0,0 +1,47 @@
#version 120
#define pixelSize // [1 2 4 8 16]
//#define hBlur
varying vec2 texcoord;
uniform sampler2D gcolor;
uniform float viewWidth;
#ifdef hBlur
vec2 neighbor = vec2(1 / viewWidth, 0);
float avg(float l, float c, float r) {
return (l + c + r) / 3;
}
void main() {
vec3 color = texture2D(gcolor, texcoord).rgb;
vec2 left = texcoord - neighbor;
vec2 right = texcoord + neighbor;
vec3 lColor;
if(left.x >= 0)
lColor = texture2D(gcolor, left).rgb;
else
lColor = color;
vec3 rColor;
if(right.x <= viewWidth)
rColor = texture2D(gcolor, right).rgb;
else
rColor = color;
vec3 blurred = vec3(avg(lColor.r, color.r, rColor.r), avg(lColor.g, color.g, rColor.g), avg(lColor.b, color.b, rColor.b));
gl_FragData[0] = vec4(blurred, 1);
}
#else
void main() {
gl_FragData[0] = texture2D(gcolor, texcoord);
}
#endif

3
shaders/final.vsh Normal file
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@ -0,0 +1,3 @@
#version 120
#include "/module/empty.vert"

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@ -3,6 +3,7 @@ profile.DEFAULT=Default
profile.AEON=Aeon Upstream
profile.DOS=DOS
profile.PSX=PSX
profile.REALITY=Project Reality
profile.VR32=VR32
option.pixelSize=Downscaling
@ -42,10 +43,6 @@ option.dofRes=DoF Dither
option.dofRes.comment=Whether DoF focus affects dither resolution.
value.dofRes.0=Static
value.dofRes.1=Dynamic
option.worldCurvature=World Curvature
value.worldCurvature.0=Off
value.worldCurvature.1=Chunk
value.worldCurvature.2=Cylinder
value.worldCurvature.3=Polyhedron
value.worldCurvature.4=Sphere
option.hblur=Horizontal Blur
option.hblur.comment=Emulates the blur responsible for reducing LCD clarity on the N64

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@ -1,11 +1,12 @@
sliders=pixelSize hueSteps satSteps valSteps rgbSteps vWarp
# -- PROFILES --
profile.DEFAULT=pixelSize=2 colorMode=0 dithering hueSteps=4 satSteps=4 valSteps=4 vWarp=0 !tWarp
profile.AEON=pixelSize=1 colorMode=0 dithering hueSteps=8 satSteps=4 valSteps=4 vWarp=0 !tWarp
profile.DOS=pixelSize=4 colorMode=1 dithering rgbSteps=2 vWarp=1 !tWarp
profile.PSX=pixelSize=2 colorMode=1 !dithering rgbSteps=16 vWarp=2 tWarp
profile.VR32=pixelSize=8 colorMode=0 !dithering hueSteps=2 satSteps=2 valSteps=2 vWarp=1 !tWarp
profile.DEFAULT=pixelSize=2 colorMode=0 dithering hueSteps=4 satSteps=4 valSteps=4 vWarp=0 !tWarp !hBlur
profile.AEON=pixelSize=1 colorMode=0 dithering hueSteps=8 satSteps=4 valSteps=4 vWarp=0 !tWarp !hBlur
profile.DOS=pixelSize=4 colorMode=1 dithering rgbSteps=2 vWarp=1 !tWarp !hBlur
profile.PSX=pixelSize=2 colorMode=1 !dithering rgbSteps=16 vWarp=2 tWarp !hBlur
profile.REALITY=profile.PSX !tWarp hBlur
profile.VR32=pixelSize=8 colorMode=0 !dithering hueSteps=2 satSteps=2 valSteps=2 vWarp=1 !tWarp !hBlur
# -- SCREENS --
# default
@ -19,7 +20,7 @@ screen.COLOR=colorMode dithering <empty> rgbSteps <empty> <empty> hueSteps satSt
screen.PSX=vWarp tWarp
# fx
screen.FX=dof dofRes
screen.FX=dof dofRes hBlur
# -- CONDITIONALS --
gbuffers_hand.enabled=tWarp