corrected color positions for chromatic aberration
This commit is contained in:
parent
5504d1588d
commit
bed3bdc89e
1 changed files with 2 additions and 2 deletions
|
@ -3,8 +3,8 @@ vec2 caOffset = vec2(2 * pixelSize / viewWidth, 0);
|
|||
|
||||
vec3 aberrate() {
|
||||
vec2 offset = caOffset * cos(texcoord * 3.14);
|
||||
float red = texture2D(gcolor, texcoord - offset).r;
|
||||
float blue = texture2D(gcolor, texcoord + offset).b;
|
||||
float red = texture2D(gcolor, texcoord + offset).r;
|
||||
float blue = texture2D(gcolor, texcoord - offset).b;
|
||||
|
||||
return vec3(red, 0, blue);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue