added props and lang lines for curvature

This commit is contained in:
Valerie Wolfe 2024-04-14 00:09:19 -04:00
parent a567c66056
commit cb51b3ca58
2 changed files with 12 additions and 1 deletions

View file

@ -35,3 +35,11 @@ value.vWarp.32=Silly (32x)
option.tWarp=Texture Warping option.tWarp=Texture Warping
option.tWarp.comment=Emulates affine texture mapping responsible for warping textures on the PSX option.tWarp.comment=Emulates affine texture mapping responsible for warping textures on the PSX
screen.FX=FX
option.worldCurvature=World Curvature
value.worldCurvature.0=Off
value.worldCurvature.1=Chunk
value.worldCurvature.2=Cylinder
value.worldCurvature.3=Polyhedron
value.worldCurvature.4=Sphere

View file

@ -9,7 +9,7 @@ profile.VR32=pixelSize=8 colorMode=0 !dithering hueSteps=2 satSteps=2 valSteps=2
# -- SCREENS -- # -- SCREENS --
# default # default
screen=<profile> <empty> pixelSize <empty> [COLOR] [PSX] screen=<profile> <empty> pixelSize <empty> [COLOR] [PSX] [FX]
# colors # colors
screen.COLOR.columns=3 screen.COLOR.columns=3
@ -18,6 +18,9 @@ screen.COLOR=colorMode dithering <empty> rgbSteps <empty> <empty> hueSteps satSt
# psx # psx
screen.PSX=vWarp tWarp screen.PSX=vWarp tWarp
# fx
screen.FX=worldCurvature
# -- CONDITIONALS -- # -- CONDITIONALS --
gbuffers_hand.enabled=tWarp gbuffers_hand.enabled=tWarp