readded mono palettes, with support for n-bit shades
This commit is contained in:
parent
a7e2143491
commit
ef6aa47417
7 changed files with 62 additions and 92 deletions
|
@ -12,7 +12,6 @@ uniform float viewWidth, viewHeight;
|
||||||
varying vec2 texcoord;
|
varying vec2 texcoord;
|
||||||
|
|
||||||
#include "/module/color.frag"
|
#include "/module/color.frag"
|
||||||
//#include "/module/color_depth.frag"
|
|
||||||
#include "/module/dof.frag"
|
#include "/module/dof.frag"
|
||||||
#include "/module/interlace.frag"
|
#include "/module/interlace.frag"
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
profile.DEFAULT=Default
|
profile.DEFAULT=Default
|
||||||
profile.AEON=Aeon Upstream
|
profile.AEON=Aeon Upstream
|
||||||
profile.DOS=DOS
|
profile.DOS=DOS
|
||||||
profile.DOTMATRIX=Dot Matrix Game
|
profile.DOTMATRIX=DMG-01
|
||||||
profile.EIGHTBIT=8-bit
|
profile.EIGHTBIT=8-bit
|
||||||
profile.OBRADINN=Obra Dinn
|
profile.OBRADINN=Obra Dinn
|
||||||
profile.PSX=PSX
|
profile.PSX=PSX
|
||||||
|
@ -26,6 +26,7 @@ value.colorMode.0=RGB
|
||||||
value.colorMode.1=HSV
|
value.colorMode.1=HSV
|
||||||
value.colorMode.2=YIQ
|
value.colorMode.2=YIQ
|
||||||
value.colorMode.3=YUV
|
value.colorMode.3=YUV
|
||||||
|
value.colorMode.4=Mono
|
||||||
|
|
||||||
option.dithering=Dithering
|
option.dithering=Dithering
|
||||||
|
|
||||||
|
@ -38,7 +39,7 @@ suffix.thirdBits=-bit
|
||||||
|
|
||||||
option.monoPalette=Mono Palette
|
option.monoPalette=Mono Palette
|
||||||
value.monoPalette.0=Black & White
|
value.monoPalette.0=Black & White
|
||||||
value.monoPalette.1=Dot Matrix
|
value.monoPalette.1=DameGame
|
||||||
value.monoPalette.2=Paint the Town
|
value.monoPalette.2=Paint the Town
|
||||||
value.monoPalette.3=Noir
|
value.monoPalette.3=Noir
|
||||||
|
|
||||||
|
|
|
@ -1,17 +1,38 @@
|
||||||
|
|
||||||
#include "/var/color.glsl"
|
#include "/var/color.glsl"
|
||||||
|
|
||||||
#define colorMode 1 // [0 1 2 3]
|
#define colorMode 1 // [0 1 2 3 4]
|
||||||
|
|
||||||
#define firstBits 2 // [1 2 3 4 5 6 7 8]
|
#define firstBits 2 // [0 1 2 3 4 5 6 7 8]
|
||||||
#define secondBits 2 // [1 2 3 4 5 6 7 8]
|
#define secondBits 2 // [0 1 2 3 4 5 6 7 8]
|
||||||
#define thirdBits 2 // [1 2 3 4 5 6 7 8]
|
#define thirdBits 2 // [0 1 2 3 4 5 6 7 8]
|
||||||
|
|
||||||
|
#define monoPalette 0 // [0 1 2 3]
|
||||||
|
|
||||||
float bit_max(int bits) { return pow(2, bits); }
|
float bit_max(int bits) { return pow(2, bits); }
|
||||||
|
|
||||||
float firstMax = bit_max(firstBits);
|
float firstMax = bit_max(firstBits);
|
||||||
|
#if colorMode == COLOR_MONO
|
||||||
|
float secondMax = firstMax;
|
||||||
|
float thirdMax = firstMax;
|
||||||
|
#else
|
||||||
float secondMax = bit_max(secondBits);
|
float secondMax = bit_max(secondBits);
|
||||||
float thirdMax = bit_max(thirdBits);
|
float thirdMax = bit_max(thirdBits);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if monoPalette == MONO_BW
|
||||||
|
vec3 monoHigh = vec3(1);
|
||||||
|
vec3 monoLow = vec3(0);
|
||||||
|
#elif monoPalette == MONO_DAMEGAME
|
||||||
|
vec3 monoHigh = vec3(0.31, 0.40, 0.03);
|
||||||
|
vec3 monoLow = vec3(0.17, 0.29, 0.13);
|
||||||
|
#elif monoPalette == MONO_MOTIONSICK
|
||||||
|
vec3 monoHigh = vec3(1, 0, 0);
|
||||||
|
vec3 monoLow = vec3(0);
|
||||||
|
#elif monoPalette == MONO_NOIR
|
||||||
|
vec3 monoHigh = vec3(0.73, 0.67, 0.55);
|
||||||
|
vec3 monoLow = vec3(0.26, 0.23, 0.19);
|
||||||
|
#endif
|
||||||
|
|
||||||
float luminance(vec3 color) {
|
float luminance(vec3 color) {
|
||||||
return dot(color, vec3(0.299, 0.587, 0.114));
|
return dot(color, vec3(0.299, 0.587, 0.114));
|
||||||
|
@ -68,6 +89,15 @@ vec3 fromYuv(vec3 yuv) {
|
||||||
return vec3(r, g, b);
|
return vec3(r, g, b);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
vec3 toMono(vec3 rgb) {
|
||||||
|
float luma = luminance(rgb);
|
||||||
|
return vec3(luma, luma, luma);
|
||||||
|
}
|
||||||
|
|
||||||
|
vec3 fromMono(vec3 mono) {
|
||||||
|
return (mono.x * (monoHigh - monoLow)) + monoLow;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
vec3 to(vec3 rgb) {
|
vec3 to(vec3 rgb) {
|
||||||
#if colorMode == COLOR_RGB
|
#if colorMode == COLOR_RGB
|
||||||
|
@ -78,6 +108,8 @@ vec3 to(vec3 rgb) {
|
||||||
return toYiq(rgb);
|
return toYiq(rgb);
|
||||||
#elif colorMode == COLOR_YUV
|
#elif colorMode == COLOR_YUV
|
||||||
return toYuv(rgb);
|
return toYuv(rgb);
|
||||||
|
#elif colorMode == COLOR_MONO
|
||||||
|
return toMono(rgb);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -90,6 +122,8 @@ vec3 from(vec3 color) {
|
||||||
return fromYiq(color);
|
return fromYiq(color);
|
||||||
#elif colorMode == COLOR_YUV
|
#elif colorMode == COLOR_YUV
|
||||||
return fromYuv(color);
|
return fromYuv(color);
|
||||||
|
#elif colorMode == COLOR_MONO
|
||||||
|
return fromMono(color);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,61 +0,0 @@
|
||||||
|
|
||||||
#include "/var/color_depth.glsl"
|
|
||||||
|
|
||||||
#define colorMode 0 // [0 1]
|
|
||||||
|
|
||||||
#define hueBits 2 // [1 2 3 4 5 6 7 8]
|
|
||||||
#define satBits 2 // [1 2 3 4 5 6 7 8]
|
|
||||||
#define valBits 2 // [1 2 3 4 5 6 7 8]
|
|
||||||
|
|
||||||
#define colorDepth 6 // [1 3 6 8 12 15 18 24]
|
|
||||||
#define monoPalette 0 // [0 1 2 3]
|
|
||||||
|
|
||||||
#if colorMode == MODE_HSV
|
|
||||||
// -- HSV --
|
|
||||||
|
|
||||||
float bit_max(int bits) {
|
|
||||||
return pow(2, bits);
|
|
||||||
}
|
|
||||||
|
|
||||||
float hueMax = bit_max(hueBits);
|
|
||||||
float satMax = bit_max(satBits);
|
|
||||||
float valMax = bit_max(valBits);
|
|
||||||
|
|
||||||
#else
|
|
||||||
// -- RGB --
|
|
||||||
|
|
||||||
#if colorDepth == 1
|
|
||||||
vec3 colormax = vec3(2, 1, 1);
|
|
||||||
#elif colorDepth == 3
|
|
||||||
vec3 colormax = vec3(2, 2, 2);
|
|
||||||
#elif colorDepth == 6
|
|
||||||
vec3 colormax = vec3(4, 4, 4);
|
|
||||||
#elif colorDepth == 8
|
|
||||||
// 8-bit is 3:3:2
|
|
||||||
vec3 colormax = vec3(8, 8, 4);
|
|
||||||
#elif colorDepth == 12
|
|
||||||
vec3 colormax = vec3(16, 16, 16);
|
|
||||||
#elif colorDepth == 15
|
|
||||||
vec3 colormax = vec3(32, 32, 32);
|
|
||||||
#elif colorDepth == 18
|
|
||||||
vec3 colormax = vec3(64, 64, 64);
|
|
||||||
#elif colorDepth == 24
|
|
||||||
vec3 colormax = vec3(256, 256, 256);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if monoPalette == MONOCHROME_BW
|
|
||||||
vec3 monoHigh = vec3(1);
|
|
||||||
vec3 monoLow = vec3(0);
|
|
||||||
#elif monoPalette == MONOCHROME_DOTMATRIX
|
|
||||||
vec3 monoHigh = vec3(0.31, 0.40, 0.03);
|
|
||||||
vec3 monoLow = vec3(0.17, 0.29, 0.13);
|
|
||||||
#elif monoPalette == MONOCHROME_MOTIONSICK
|
|
||||||
vec3 monoHigh = vec3(1, 0, 0);
|
|
||||||
vec3 monoLow = vec3(0);
|
|
||||||
#elif monoPalette == MONOCHROME_NOIR
|
|
||||||
vec3 monoHigh = vec3(0.73, 0.67, 0.55);
|
|
||||||
vec3 monoLow = vec3(0.26, 0.23, 0.19);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
|
@ -1,15 +1,15 @@
|
||||||
sliders=pixelSize colorDepth hueBits satBits valBits vWarp worldRadius
|
sliders=pixelSize firstBits secondBits thirdBits vWarp worldRadius
|
||||||
|
|
||||||
# -- PROFILES --
|
# -- PROFILES --
|
||||||
profile.DEFAULT=pixelSize=2 colorMode=1 dithering firstBits=2 secondBits=2 thirdBits=2 vWarp=0 !tWarp !hBlur !interlacing
|
profile.DEFAULT=pixelSize=2 colorMode=1 dithering firstBits=2 secondBits=2 thirdBits=2 vWarp=0 !tWarp !hBlur !interlacing
|
||||||
profile.AEON=pixelSize=1 colorMode=1 dithering firstBits=3 secondBits=2 thirdBits=2 vWarp=0 !tWarp !hBlur !interlacing
|
profile.AEON=pixelSize=1 colorMode=1 dithering firstBits=3 secondBits=2 thirdBits=2 vWarp=0 !tWarp !hBlur !interlacing
|
||||||
profile.DOS=pixelSize=4 colorMode=1 dithering colorDepth=3 vWarp=1 !tWarp !hBlur !interlacing
|
profile.DOS=pixelSize=4 colorMode=0 dithering firstBits=1 secondBits=1 thirdBits=1 vWarp=1 !tWarp !hBlur !interlacing
|
||||||
profile.DOTMATRIX=pixelSize=4 colorMode=0 monoPalette=1 dithering vWarp=1 !tWarp !hBlur !interlacing
|
profile.DOTMATRIX=pixelSize=4 colorMode=4 dithering firstBits=2 monoPalette=1 dithering vWarp=1 !tWarp !hBlur !interlacing
|
||||||
profile.EIGHTBIT=pixelSize=2 colorMode=0 dithering firstBits=3 secondBits=3 thirdBits=2 vWarp=0 !tWarp !hBlur !interlacing
|
profile.EIGHTBIT=pixelSize=2 colorMode=0 !dithering firstBits=3 secondBits=3 thirdBits=2 vWarp=0 !tWarp !hBlur !interlacing
|
||||||
profile.OBRADINN=pixelSize=2 colorMode=0 colorDepth=1 monoPalette=0 dithering vWarp=0 !tWarp !hBlur !interlacing
|
profile.OBRADINN=pixelSize=2 colorMode=4 dithering firstBits=1 monoPalette=0 vWarp=0 !tWarp !hBlur !interlacing
|
||||||
profile.PSX=pixelSize=2 colorMode=1 !dithering colorDepth=24 vWarp=2 tWarp !hBlur interlacing
|
profile.PSX=pixelSize=2 colorMode=0 !dithering firstBits=8 secondBits=8 thirdBits=8 vWarp=2 tWarp !hBlur interlacing
|
||||||
profile.REALITY=pixelSize=2 colorMode=1 firstBits=5 secondBits=5 thirdBits=5 !dithering vWarp=0 !tWarp hBlur interlacing
|
profile.REALITY=pixelSize=2 colorMode=0 dithering firstBits=5 secondBits=5 thirdBits=5 !dithering vWarp=0 !tWarp hBlur interlacing
|
||||||
profile.VR32=pixelSize=8 colorMode=1 !dithering colorDepth=1 monoPalette=2 vWarp=1 !tWarp !hBlur !interlacing
|
profile.VR32=pixelSize=8 colorMode=4 !dithering firstBits=2 monoPalette=2 vWarp=1 !tWarp !hBlur !interlacing
|
||||||
|
|
||||||
# -- SCREENS --
|
# -- SCREENS --
|
||||||
# default
|
# default
|
||||||
|
@ -17,7 +17,7 @@ screen=<profile> <empty> <empty> <empty> pixelSize <empty> [COLOR] [SCREEN] [CON
|
||||||
|
|
||||||
# colors
|
# colors
|
||||||
screen.COLOR.columns=3
|
screen.COLOR.columns=3
|
||||||
screen.COLOR=colorMode dithering <empty> firstBits secondBits thirdBits
|
screen.COLOR=colorMode dithering <empty> firstBits secondBits thirdBits monoPalette
|
||||||
|
|
||||||
# screen effects
|
# screen effects
|
||||||
screen.SCREEN=signal wire interlacing scanline <empty> <empty> aberration
|
screen.SCREEN=signal wire interlacing scanline <empty> <empty> aberration
|
||||||
|
|
|
@ -1,6 +1,14 @@
|
||||||
|
|
||||||
#define COLOR_RGB 0 // RGB colorspace
|
// colorspace IDs
|
||||||
#define COLOR_HSV 1 // HSV colorspace
|
#define COLOR_RGB 0 // RGB colorspace
|
||||||
#define COLOR_YIQ 2 // YIQ colorspace
|
#define COLOR_HSV 1 // HSV colorspace
|
||||||
#define COLOR_YUV 3 // YUV colorspace
|
#define COLOR_YIQ 2 // YIQ colorspace
|
||||||
|
#define COLOR_YUV 3 // YUV colorspace
|
||||||
|
#define COLOR_MONO 4 // Monochrome
|
||||||
|
|
||||||
|
// monochrome palette IDs
|
||||||
|
#define MONO_BW 0
|
||||||
|
#define MONO_DAMEGAME 1
|
||||||
|
#define MONO_MOTIONSICK 2
|
||||||
|
#define MONO_NOIR 3
|
||||||
|
|
||||||
|
|
|
@ -1,11 +0,0 @@
|
||||||
|
|
||||||
// color mode IDs
|
|
||||||
#define MODE_HSV 0
|
|
||||||
#define MODE_RGB 1
|
|
||||||
|
|
||||||
// monochrome palette IDs
|
|
||||||
#define MONOCHROME_BW 0
|
|
||||||
#define MONOCHROME_DOTMATRIX 1
|
|
||||||
#define MONOCHROME_MOTIONSICK 2
|
|
||||||
#define MONOCHROME_NOIR 3
|
|
||||||
|
|
Loading…
Reference in a new issue