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7305a8e17f
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added noir color palette and improved dot matrix game palette
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2024-04-26 23:23:26 -04:00 |
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81814e78ea
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changed ID fields to have more readable names
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2024-04-26 22:44:10 -04:00 |
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7007052618
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reoriented HSV around bit depth rather than steps
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2024-04-23 00:14:28 -04:00 |
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97398ac569
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Merge branch 'main' into color-depth
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2024-04-22 22:15:05 -04:00 |
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63aab039fe
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interlace now alternates on frame rather than worldtime
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2024-04-22 22:05:40 -04:00 |
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62a10d890d
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changed rgb 'steps' to real bit depths
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2024-04-22 22:00:59 -04:00 |
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436518a033
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initial implementation of interlace effect
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2024-04-20 20:47:00 -04:00 |
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623a7e4645
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added chromatic aberration
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2024-04-18 00:22:26 -04:00 |
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6517f1e2b2
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added option for DoF to affect dither resolution
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2024-04-14 13:59:53 -04:00 |
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aab1ed34ab
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initial implementation of DoF
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2024-04-14 13:28:52 -04:00 |
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1b5a2f5fa7
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added preset profiles for default, psx, and dos
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2024-04-11 13:00:28 -04:00 |
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f069b3e941
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fragment shader optimization and dither toggle
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2024-04-08 22:28:38 -04:00 |
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24a08c83db
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dither now respects pixel size setting
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2024-04-08 19:32:18 -04:00 |
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bb003d49af
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added vertex warp shader and general cleanup
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2024-04-08 19:20:45 -04:00 |
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1d3eca7d6b
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implemented downscale borrowed from BSL
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2024-04-04 18:31:27 -04:00 |
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Eri Linkous
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7462ea283a
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added literally everything
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2023-05-08 14:36:17 -04:00 |
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Eri Linkous
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93cdb38845
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first commit
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2023-05-06 03:41:40 -04:00 |
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