Commit graph

19 commits

Author SHA1 Message Date
ef6aa47417 readded mono palettes, with support for n-bit shades 2024-07-13 10:26:41 -04:00
9b9cf33236 initial unified color space implementation 2024-05-13 16:26:00 -04:00
7305a8e17f added noir color palette and improved dot matrix game palette 2024-04-26 23:23:26 -04:00
81814e78ea changed ID fields to have more readable names 2024-04-26 22:44:10 -04:00
7007052618 reoriented HSV around bit depth rather than steps 2024-04-23 00:14:28 -04:00
97398ac569 Merge branch 'main' into color-depth 2024-04-22 22:15:05 -04:00
63aab039fe interlace now alternates on frame rather than worldtime 2024-04-22 22:05:40 -04:00
62a10d890d changed rgb 'steps' to real bit depths 2024-04-22 22:00:59 -04:00
436518a033 initial implementation of interlace effect 2024-04-20 20:47:00 -04:00
623a7e4645 added chromatic aberration 2024-04-18 00:22:26 -04:00
6517f1e2b2 added option for DoF to affect dither resolution 2024-04-14 13:59:53 -04:00
aab1ed34ab initial implementation of DoF 2024-04-14 13:28:52 -04:00
1b5a2f5fa7 added preset profiles for default, psx, and dos 2024-04-11 13:00:28 -04:00
f069b3e941 fragment shader optimization and dither toggle 2024-04-08 22:28:38 -04:00
24a08c83db dither now respects pixel size setting 2024-04-08 19:32:18 -04:00
bb003d49af added vertex warp shader and general cleanup 2024-04-08 19:20:45 -04:00
1d3eca7d6b implemented downscale borrowed from BSL 2024-04-04 18:31:27 -04:00
Eri Linkous
7462ea283a added literally everything 2023-05-08 14:36:17 -04:00
Eri Linkous
93cdb38845 first commit 2023-05-06 03:41:40 -04:00