Compare commits
No commits in common. "color-space" and "main" have entirely different histories.
color-spac
...
main
9 changed files with 150 additions and 195 deletions
|
@ -20,10 +20,10 @@ aimed at providing a variety of effects in the vein of its parent project.
|
|||
|
||||
## Screenshots
|
||||
|
||||
![Default preset with DoF](https://github.com/sleeplessval/aeon/assets/73970075/d2022abe-f39a-4e3d-a0d7-5b6d62147d9f)
|
||||
![DOS preset](https://github.com/sleeplessval/aeon/assets/73970075/7ced7d92-b032-4b5c-b314-d6fce4b0ed41)
|
||||
![N64 preset](https://github.com/user-attachments/assets/589d0405-9cb9-4944-9e71-d8db9fc560d4)
|
||||
![GameBoy preset](https://github.com/user-attachments/assets/7c5a2f50-f2ee-45f2-8f15-01ce8ce8bcaa)
|
||||
![2024-04-18_17 04 13](https://github.com/sleeplessval/aeon/assets/73970075/d2022abe-f39a-4e3d-a0d7-5b6d62147d9f)
|
||||
![2024-04-11_12 58 13](https://github.com/sleeplessval/aeon/assets/73970075/7ced7d92-b032-4b5c-b314-d6fce4b0ed41)
|
||||
![2024-04-17_11 09 10](https://github.com/sleeplessval/aeon/assets/73970075/b5c7b217-19de-45ca-8e1c-20002286997e)
|
||||
![2024-04-21_21 16 47](https://github.com/sleeplessval/aeon/assets/73970075/26961585-845d-4054-9b5a-f0158d6fae9c)
|
||||
|
||||
## Acknowledgements
|
||||
|
||||
|
|
|
@ -11,10 +11,31 @@ uniform float viewWidth, viewHeight;
|
|||
|
||||
varying vec2 texcoord;
|
||||
|
||||
#include "/module/color.frag"
|
||||
#include "/module/color_depth.frag"
|
||||
#include "/module/dof.frag"
|
||||
#include "/module/interlace.frag"
|
||||
|
||||
// All components are in the range [0…1], including hue.
|
||||
vec3 rgb2hsv(vec3 c)
|
||||
{
|
||||
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
||||
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
|
||||
vec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));
|
||||
|
||||
float d = q.x - min(q.w, q.y);
|
||||
float e = 1.0e-10;
|
||||
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
||||
}
|
||||
|
||||
// All components are in the range [0…1], including hue.
|
||||
vec3 hsv2rgb(vec3 c)
|
||||
{
|
||||
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
||||
vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
|
||||
return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
|
||||
}
|
||||
|
||||
|
||||
const float steps = 4.0;
|
||||
|
||||
uniform vec3 palette[8];
|
||||
|
@ -103,14 +124,34 @@ void main() {
|
|||
newcoord = (floor(newcoord * view) + offset) / view;
|
||||
#endif
|
||||
vec3 color = texture2D(gcolor, newcoord).rgb;
|
||||
color = to(color).xyz;
|
||||
|
||||
#ifdef dithering
|
||||
vec3 final = vec3(dither(color.x, firstMax), dither(color.y, secondMax), dither(color.z, thirdMax)).rgb;
|
||||
#else
|
||||
vec3 final = vec3(lightnessStep(color.x, firstMax), lightnessStep(color.y, secondMax), lightnessStep(color.z, thirdMax)).rgb;
|
||||
#endif
|
||||
final = from(final);
|
||||
#if colorMode == MODE_HSV
|
||||
color = rgb2hsv(color).xyz;
|
||||
#endif
|
||||
|
||||
vec3 final;
|
||||
#ifdef dithering
|
||||
#if colorMode == MODE_HSV
|
||||
vec3 filtered = vec3(dither(color.x, hueMax), dither(color.y, satMax), dither(color.z, valMax)).rgb;
|
||||
final = hsv2rgb(filtered);
|
||||
#else
|
||||
final = vec3(dither(color.r, colormax.x), dither(color.g, colormax.y), dither(color.b, colormax.z));
|
||||
#endif
|
||||
#else
|
||||
#if colorMode == MODE_HSV
|
||||
vec3 filtered = vec3(lightnessStep(color.x, hueMax), lightnessStep(color.y, satMax), lightnessStep(color.z, valMax)).rgb;
|
||||
final = hsv2rgb(filtered);
|
||||
#else
|
||||
final = vec3(lightnessStep(color.r, colormax.x), lightnessStep(color.g, colormax.y), lightnessStep(color.b, colormax.z)).rgb;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if colorMode == MODE_RGB && colorDepth == 1
|
||||
if(final.r == 1)
|
||||
final = monoHigh;
|
||||
else
|
||||
final = monoLow;
|
||||
#endif
|
||||
|
||||
#ifdef interlacing
|
||||
/* DRAWBUFFERS:01 */
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
profile.DEFAULT=Default
|
||||
profile.AEON=Aeon Upstream
|
||||
profile.DOS=DOS
|
||||
profile.DOTMATRIX=DMG-01
|
||||
profile.DOTMATRIX=Dot Matrix Game
|
||||
profile.EIGHTBIT=8-bit
|
||||
profile.OBRADINN=Obra Dinn
|
||||
profile.PSX=PSX
|
||||
|
@ -22,28 +22,26 @@ value.pixelSize.16=Silly (16x)
|
|||
screen.COLOR=Color
|
||||
|
||||
option.colorMode=Color Mode
|
||||
value.colorMode.0=RGB
|
||||
value.colorMode.1=HSV
|
||||
value.colorMode.2=YIQ
|
||||
value.colorMode.3=YUV
|
||||
value.colorMode.4=Mono
|
||||
value.colorMode.0=HSV
|
||||
value.colorMode.1=RGB
|
||||
|
||||
option.dithering=Dithering
|
||||
|
||||
option.firstBits=First Value
|
||||
suffix.firstBits=-bit
|
||||
option.secondBits=Second Value
|
||||
suffix.secondBits=-bit
|
||||
option.thirdBits=Third Value
|
||||
suffix.thirdBits=-bit
|
||||
option.colorDepth=RGB Depth
|
||||
value.colorDepth.1=Monochrome
|
||||
value.colorDepth.3=3-bit
|
||||
value.colorDepth.6=6-bit
|
||||
value.colorDepth.8=8-bit
|
||||
value.colorDepth.12=12-bit
|
||||
value.colorDepth.15=15-bit
|
||||
value.colorDepth.18=18-bit
|
||||
value.colorDepth.24=Truecolor
|
||||
|
||||
option.monoPalette=Mono Palette
|
||||
value.monoPalette.0=Black & White
|
||||
value.monoPalette.1=DameGame
|
||||
value.monoPalette.1=Dot Matrix
|
||||
value.monoPalette.2=Paint the Town
|
||||
value.monoPalette.3=Noir
|
||||
value.monoPalette.4=Amber Phosphor
|
||||
value.monoPalette.5=Green Phosphor
|
||||
|
||||
option.hueBits=Hue Depth
|
||||
suffix.hueBits=-bit
|
||||
|
|
|
@ -1,135 +0,0 @@
|
|||
|
||||
#include "/var/color.glsl"
|
||||
|
||||
#define colorMode 1 // [0 1 2 3 4]
|
||||
|
||||
#define firstBits 2 // [0 1 2 3 4 5 6 7 8]
|
||||
#define secondBits 2 // [0 1 2 3 4 5 6 7 8]
|
||||
#define thirdBits 2 // [0 1 2 3 4 5 6 7 8]
|
||||
|
||||
#define monoPalette 0 // [0 1 2 3 4 5]
|
||||
|
||||
float bit_max(int bits) { return pow(2, bits); }
|
||||
|
||||
float firstMax = bit_max(firstBits);
|
||||
#if colorMode == COLOR_MONO
|
||||
float secondMax = firstMax;
|
||||
float thirdMax = firstMax;
|
||||
#else
|
||||
float secondMax = bit_max(secondBits);
|
||||
float thirdMax = bit_max(thirdBits);
|
||||
#endif
|
||||
|
||||
#if monoPalette == MONO_BW
|
||||
vec3 monoHigh = vec3(1);
|
||||
vec3 monoLow = vec3(0);
|
||||
#elif monoPalette == MONO_DAMEGAME
|
||||
vec3 monoHigh = vec3(0.31, 0.40, 0.03);
|
||||
vec3 monoLow = vec3(0.17, 0.29, 0.13);
|
||||
#elif monoPalette == MONO_MOTIONSICK
|
||||
vec3 monoHigh = vec3(1, 0, 0);
|
||||
vec3 monoLow = vec3(0);
|
||||
#elif monoPalette == MONO_NOIR
|
||||
vec3 monoHigh = vec3(0.73, 0.67, 0.55);
|
||||
vec3 monoLow = vec3(0.26, 0.23, 0.19);
|
||||
#elif monoPalette == MONO_AMBER
|
||||
vec3 monoHigh = vec3(1.00, 0.50, 0.00);
|
||||
vec3 monoLow = vec3(0);
|
||||
#elif monoPalette == MONO_PHOSPHOR
|
||||
vec3 monoHigh = vec3(0.00, 0.83, 0.43);
|
||||
vec3 monoLow = vec3(0);
|
||||
#endif
|
||||
|
||||
float luminance(vec3 color) {
|
||||
return dot(color, vec3(0.299, 0.587, 0.114));
|
||||
}
|
||||
|
||||
|
||||
vec3 toHsv(vec3 rgb) {
|
||||
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
|
||||
vec4 p = mix(vec4(rgb.bg, K.wz), vec4(rgb.gb, K.xy), step(rgb.b, rgb.g));
|
||||
vec4 q = mix(vec4(p.xyw, rgb.r), vec4(rgb.r, p.yzx), step(p.x, rgb.r));
|
||||
|
||||
float d = q.x - min(q.w, q.y);
|
||||
float e = 1.0e-10;
|
||||
return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
|
||||
}
|
||||
|
||||
vec3 fromHsv(vec3 hsv) {
|
||||
vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
|
||||
vec3 p = abs(fract(hsv.xxx + K.xyz) * 6 - K.www);
|
||||
return hsv.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), hsv.y);
|
||||
}
|
||||
|
||||
|
||||
vec3 toYiq(vec3 rgb) {
|
||||
float y = luminance(rgb);
|
||||
float i = dot(rgb, vec3(0.596, -.274, -.322));
|
||||
float q = dot(rgb, vec3(0.211, -.523, 0.312));
|
||||
|
||||
return vec3(y, i, q);
|
||||
}
|
||||
|
||||
vec3 fromYiq(vec3 yiq) {
|
||||
float r = dot(yiq, vec3(1, 0.956, 0.619));
|
||||
float g = dot(yiq, vec3(1, -.272, -.674));
|
||||
float b = dot(yiq, vec3(1, -1.106, 1.703));
|
||||
|
||||
return vec3(r, g, b);
|
||||
}
|
||||
|
||||
|
||||
vec3 toYuv(vec3 rgb) {
|
||||
float y = luminance(rgb);
|
||||
float u = 0.492 * (rgb.b - y);
|
||||
float v = 0.877 * (rgb.r - y);
|
||||
|
||||
return vec3(y, u, v);
|
||||
}
|
||||
|
||||
vec3 fromYuv(vec3 yuv) {
|
||||
float r = yuv.x + (1.140 * yuv.z);
|
||||
float g = yuv.x - (0.395 * yuv.y) - (0.581 * yuv.z);
|
||||
float b = yuv.x + (2.033 * yuv.y);
|
||||
|
||||
return vec3(r, g, b);
|
||||
}
|
||||
|
||||
vec3 toMono(vec3 rgb) {
|
||||
float luma = luminance(rgb);
|
||||
return vec3(luma, luma, luma);
|
||||
}
|
||||
|
||||
vec3 fromMono(vec3 mono) {
|
||||
return (mono.x * (monoHigh - monoLow)) + monoLow;
|
||||
}
|
||||
|
||||
|
||||
vec3 to(vec3 rgb) {
|
||||
#if colorMode == COLOR_RGB
|
||||
return rgb;
|
||||
#elif colorMode == COLOR_HSV
|
||||
return toHsv(rgb);
|
||||
#elif colorMode == COLOR_YIQ
|
||||
return toYiq(rgb);
|
||||
#elif colorMode == COLOR_YUV
|
||||
return toYuv(rgb);
|
||||
#elif colorMode == COLOR_MONO
|
||||
return toMono(rgb);
|
||||
#endif
|
||||
}
|
||||
|
||||
vec3 from(vec3 color) {
|
||||
#if colorMode == COLOR_RGB
|
||||
return color;
|
||||
#elif colorMode == COLOR_HSV
|
||||
return fromHsv(color);
|
||||
#elif colorMode == COLOR_YIQ
|
||||
return fromYiq(color);
|
||||
#elif colorMode == COLOR_YUV
|
||||
return fromYuv(color);
|
||||
#elif colorMode == COLOR_MONO
|
||||
return fromMono(color);
|
||||
#endif
|
||||
}
|
||||
|
61
shaders/module/color_depth.frag
Normal file
61
shaders/module/color_depth.frag
Normal file
|
@ -0,0 +1,61 @@
|
|||
|
||||
#include "/var/color_depth.glsl"
|
||||
|
||||
#define colorMode 0 // [0 1]
|
||||
|
||||
#define hueBits 2 // [1 2 3 4 5 6 7 8]
|
||||
#define satBits 2 // [1 2 3 4 5 6 7 8]
|
||||
#define valBits 2 // [1 2 3 4 5 6 7 8]
|
||||
|
||||
#define colorDepth 6 // [1 3 6 8 12 15 18 24]
|
||||
#define monoPalette 0 // [0 1 2 3]
|
||||
|
||||
#if colorMode == MODE_HSV
|
||||
// -- HSV --
|
||||
|
||||
float bit_max(int bits) {
|
||||
return pow(2, bits);
|
||||
}
|
||||
|
||||
float hueMax = bit_max(hueBits);
|
||||
float satMax = bit_max(satBits);
|
||||
float valMax = bit_max(valBits);
|
||||
|
||||
#else
|
||||
// -- RGB --
|
||||
|
||||
#if colorDepth == 1
|
||||
vec3 colormax = vec3(2, 1, 1);
|
||||
#elif colorDepth == 3
|
||||
vec3 colormax = vec3(2, 2, 2);
|
||||
#elif colorDepth == 6
|
||||
vec3 colormax = vec3(4, 4, 4);
|
||||
#elif colorDepth == 8
|
||||
// 8-bit is 3:3:2
|
||||
vec3 colormax = vec3(8, 8, 4);
|
||||
#elif colorDepth == 12
|
||||
vec3 colormax = vec3(16, 16, 16);
|
||||
#elif colorDepth == 15
|
||||
vec3 colormax = vec3(32, 32, 32);
|
||||
#elif colorDepth == 18
|
||||
vec3 colormax = vec3(64, 64, 64);
|
||||
#elif colorDepth == 24
|
||||
vec3 colormax = vec3(256, 256, 256);
|
||||
#endif
|
||||
|
||||
#if monoPalette == MONOCHROME_BW
|
||||
vec3 monoHigh = vec3(1);
|
||||
vec3 monoLow = vec3(0);
|
||||
#elif monoPalette == MONOCHROME_DOTMATRIX
|
||||
vec3 monoHigh = vec3(0.31, 0.40, 0.03);
|
||||
vec3 monoLow = vec3(0.17, 0.29, 0.13);
|
||||
#elif monoPalette == MONOCHROME_MOTIONSICK
|
||||
vec3 monoHigh = vec3(1, 0, 0);
|
||||
vec3 monoLow = vec3(0);
|
||||
#elif monoPalette == MONOCHROME_NOIR
|
||||
vec3 monoHigh = vec3(0.73, 0.67, 0.55);
|
||||
vec3 monoLow = vec3(0.26, 0.23, 0.19);
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
@ -15,11 +15,7 @@ vec3 ntsc(vec3 color) {
|
|||
float q = dot(color, vec3(0.211, -.523, 0.312));
|
||||
|
||||
// faux ntsc signal
|
||||
float carrier = 22.430; // 2π * 3.57MHz
|
||||
#if wire == WIRE_COMPOSITE
|
||||
carrier *= gl_FragCoord.x;
|
||||
#endif
|
||||
|
||||
float carrier = 6.283 * 3.570 * gl_FragCoord.x; // 2π * 3.57MHz * x
|
||||
float phase = sin(carrier) * i + cos(carrier) * q;
|
||||
float quad = cos(carrier) * i - sin(carrier) * q;
|
||||
|
||||
|
@ -57,7 +53,6 @@ vec3 pal(vec3 color) {
|
|||
// decode faux signal
|
||||
#if wire == WIRE_COMPOSITE
|
||||
float composite = y + phase;
|
||||
// TODO: composite
|
||||
#endif
|
||||
u = quad * cos(carrier);
|
||||
v = phase * sin(carrier);
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
sliders=pixelSize firstBits secondBits thirdBits vWarp worldRadius
|
||||
sliders=pixelSize colorDepth hueBits satBits valBits vWarp worldRadius
|
||||
|
||||
# -- PROFILES --
|
||||
profile.DEFAULT=pixelSize=2 colorMode=1 dithering firstBits=2 secondBits=2 thirdBits=2 vWarp=0 !tWarp !hBlur !interlacing
|
||||
profile.AEON=pixelSize=1 colorMode=1 dithering firstBits=3 secondBits=2 thirdBits=2 vWarp=0 !tWarp !hBlur !interlacing
|
||||
profile.DOS=pixelSize=4 colorMode=0 dithering firstBits=1 secondBits=1 thirdBits=1 vWarp=1 !tWarp !hBlur !interlacing
|
||||
profile.DOTMATRIX=pixelSize=4 colorMode=4 dithering firstBits=2 monoPalette=1 dithering vWarp=1 !tWarp !hBlur !interlacing
|
||||
profile.EIGHTBIT=pixelSize=2 colorMode=0 !dithering firstBits=3 secondBits=3 thirdBits=2 vWarp=0 !tWarp !hBlur !interlacing
|
||||
profile.OBRADINN=pixelSize=2 colorMode=4 dithering firstBits=1 monoPalette=0 vWarp=0 !tWarp !hBlur !interlacing
|
||||
profile.PSX=pixelSize=2 colorMode=0 !dithering firstBits=8 secondBits=8 thirdBits=8 vWarp=2 tWarp !hBlur interlacing
|
||||
profile.REALITY=pixelSize=2 colorMode=0 dithering firstBits=5 secondBits=5 thirdBits=5 !dithering vWarp=0 !tWarp hBlur interlacing
|
||||
profile.VR32=pixelSize=8 colorMode=4 !dithering firstBits=2 monoPalette=2 vWarp=1 !tWarp !hBlur !interlacing
|
||||
profile.DEFAULT=pixelSize=2 colorMode=0 dithering hueBits=2 satBits=2 valBits=2 vWarp=0 !tWarp !hBlur !interlacing
|
||||
profile.AEON=pixelSize=1 colorMode=0 dithering hueBits=3 satBits=2 valBits=2 vWarp=0 !tWarp !hBlur !interlacing
|
||||
profile.DOS=pixelSize=4 colorMode=1 dithering colorDepth=3 vWarp=1 !tWarp !hBlur !interlacing
|
||||
profile.DOTMATRIX=pixelSize=4 colorMode=1 colorDepth=1 monoPalette=1 dithering vWarp=1 !tWarp !hBlur !interlacing
|
||||
profile.EIGHTBIT=pixelSize=4 colorMode=1 dithering colorDepth=8 vWarp=0 !tWarp !hBlur !interlacing
|
||||
profile.OBRADINN=pixelSize=2 colorMode=1 colorDepth=1 monoPalette=0 dithering vWarp=0 !tWarp !hBlur !interlacing
|
||||
profile.PSX=pixelSize=2 colorMode=1 !dithering colorDepth=24 vWarp=2 tWarp !hBlur interlacing
|
||||
profile.REALITY=pixelSize=2 colorMode=1 colorDepth=15 !dithering vWarp=0 !tWarp hBlur interlacing
|
||||
profile.VR32=pixelSize=8 colorMode=1 !dithering colorDepth=1 monoPalette=2 vWarp=1 !tWarp !hBlur !interlacing
|
||||
|
||||
# -- SCREENS --
|
||||
# default
|
||||
|
@ -17,7 +17,7 @@ screen=<profile> <empty> <empty> <empty> pixelSize <empty> [COLOR] [SCREEN] [CON
|
|||
|
||||
# colors
|
||||
screen.COLOR.columns=3
|
||||
screen.COLOR=colorMode dithering <empty> firstBits secondBits thirdBits monoPalette
|
||||
screen.COLOR=colorMode dithering <empty> colorDepth <empty> monoPalette hueBits satBits valBits
|
||||
|
||||
# screen effects
|
||||
screen.SCREEN=signal wire interlacing scanline <empty> <empty> aberration
|
||||
|
|
|
@ -1,16 +0,0 @@
|
|||
|
||||
// colorspace IDs
|
||||
#define COLOR_RGB 0 // RGB colorspace
|
||||
#define COLOR_HSV 1 // HSV colorspace
|
||||
#define COLOR_YIQ 2 // YIQ colorspace
|
||||
#define COLOR_YUV 3 // YUV colorspace
|
||||
#define COLOR_MONO 4 // Monochrome
|
||||
|
||||
// monochrome palette IDs
|
||||
#define MONO_BW 0
|
||||
#define MONO_DAMEGAME 1
|
||||
#define MONO_MOTIONSICK 2
|
||||
#define MONO_NOIR 3
|
||||
#define MONO_AMBER 4
|
||||
#define MONO_PHOSPHOR 5
|
||||
|
11
shaders/var/color_depth.glsl
Normal file
11
shaders/var/color_depth.glsl
Normal file
|
@ -0,0 +1,11 @@
|
|||
|
||||
// color mode IDs
|
||||
#define MODE_HSV 0
|
||||
#define MODE_RGB 1
|
||||
|
||||
// monochrome palette IDs
|
||||
#define MONOCHROME_BW 0
|
||||
#define MONOCHROME_DOTMATRIX 1
|
||||
#define MONOCHROME_MOTIONSICK 2
|
||||
#define MONOCHROME_NOIR 3
|
||||
|
Loading…
Reference in a new issue