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@ -12,11 +12,7 @@ vec2 depthOfField() {
float distance = depth - centerDepthSmooth;
int stops = max(min(int(distance * 96), 5), 0);
#if pixelSize > 1
float virtualSize = pow(float(pixelSize), 1 + stops);
#else
float virtualSize = pow(2f, stops);
#endif
float virtualSize = pow(float(pixelSize), 1 + stops);//1 + stops);
vec2 view = vec2(viewWidth, viewHeight) / virtualSize;
float offset = (ceil(virtualSize * 0.5) - 0.5) / virtualSize;