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4 changed files with 78 additions and 12 deletions

47
shaders/final.fsh Normal file
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#version 120
#define pixelSize // [1 2 4 8 16]
//#define hBlur
varying vec2 texcoord;
uniform sampler2D gcolor;
uniform float viewWidth;
#ifdef hBlur
vec2 neighbor = vec2(1 / viewWidth, 0);
float avg(float l, float c, float r) {
return (l + c + r) / 3;
}
void main() {
vec3 color = texture2D(gcolor, texcoord).rgb;
vec2 left = texcoord - neighbor;
vec2 right = texcoord + neighbor;
vec3 lColor;
if(left.x >= 0)
lColor = texture2D(gcolor, left).rgb;
else
lColor = color;
vec3 rColor;
if(right.x <= viewWidth)
rColor = texture2D(gcolor, right).rgb;
else
rColor = color;
vec3 blurred = vec3(avg(lColor.r, color.r, rColor.r), avg(lColor.g, color.g, rColor.g), avg(lColor.b, color.b, rColor.b));
gl_FragData[0] = vec4(blurred, 1);
}
#else
void main() {
gl_FragData[0] = texture2D(gcolor, texcoord);
}
#endif

3
shaders/final.vsh Normal file
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#version 120
#include "/module/empty.vert"

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@ -3,6 +3,7 @@ profile.DEFAULT=Default
profile.AEON=Aeon Upstream profile.AEON=Aeon Upstream
profile.DOS=DOS profile.DOS=DOS
profile.PSX=PSX profile.PSX=PSX
profile.REALITY=Project Reality
profile.VR32=VR32 profile.VR32=VR32
option.pixelSize=Downscaling option.pixelSize=Downscaling
@ -22,9 +23,13 @@ option.hueSteps=Hue Depth
option.satSteps=Saturation Depth option.satSteps=Saturation Depth
option.valSteps=Value Depth option.valSteps=Value Depth
screen.PSX=PSX screen.SCREEN=Screen
screen.CONSOLE=Consoles
screen.PSX=PSX (1994)
option.vWarp=Vertex Warping option.vWarp=Vertex Warping
option.vWarp.comment=Emulates screen-space vertex snapping responsible for vertex wobble on the PSX option.vWarp.comment=Emulates screen-space vertex snapping responsible for vertex wobble on the Playstation
value.vWarp.0=Off value.vWarp.0=Off
value.vWarp.1=Minimal (1x) value.vWarp.1=Minimal (1x)
value.vWarp.2=Low (2x) value.vWarp.2=Low (2x)
@ -33,7 +38,11 @@ value.vWarp.8=High (8x)
value.vWarp.16=Extreme (16x) value.vWarp.16=Extreme (16x)
value.vWarp.32=Silly (32x) value.vWarp.32=Silly (32x)
option.tWarp=Texture Warping option.tWarp=Texture Warping
option.tWarp.comment=Emulates affine texture mapping responsible for warping textures on the PSX option.tWarp.comment=Emulates affine texture mapping responsible for warping textures on the Playstation
screen.REALITY=Project Reality (1996)
option.hBlur=Horizontal Blur
option.hBlur.comment=Emulates the blur responsible for reducing LCD clarity on the N64
screen.FX=FX screen.FX=FX
option.dof=Depth of Field option.dof=Depth of Field

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@ -1,24 +1,31 @@
sliders=pixelSize hueSteps satSteps valSteps rgbSteps vWarp sliders=pixelSize hueSteps satSteps valSteps rgbSteps vWarp
# -- PROFILES -- # -- PROFILES --
profile.DEFAULT=pixelSize=2 colorMode=0 dithering hueSteps=4 satSteps=4 valSteps=4 vWarp=0 !tWarp profile.DEFAULT=pixelSize=2 colorMode=0 dithering hueSteps=4 satSteps=4 valSteps=4 vWarp=0 !tWarp !hBlur
profile.AEON=pixelSize=1 colorMode=0 dithering hueSteps=8 satSteps=4 valSteps=4 vWarp=0 !tWarp profile.AEON=pixelSize=1 colorMode=0 dithering hueSteps=8 satSteps=4 valSteps=4 vWarp=0 !tWarp !hBlur
profile.DOS=pixelSize=4 colorMode=1 dithering rgbSteps=2 vWarp=1 !tWarp profile.DOS=pixelSize=4 colorMode=1 dithering rgbSteps=2 vWarp=1 !tWarp !hBlur
profile.PSX=pixelSize=2 colorMode=1 !dithering rgbSteps=16 vWarp=2 tWarp profile.PSX=pixelSize=2 colorMode=1 !dithering rgbSteps=16 vWarp=2 tWarp !hBlur
profile.VR32=pixelSize=8 colorMode=0 !dithering hueSteps=2 satSteps=2 valSteps=2 vWarp=1 !tWarp profile.REALITY=profile.PSX !tWarp hBlur
profile.VR32=pixelSize=8 colorMode=0 !dithering hueSteps=2 satSteps=2 valSteps=2 vWarp=1 !tWarp !hBlur
# -- SCREENS -- # -- SCREENS --
# default # default
screen=<profile> <empty> pixelSize <empty> [COLOR] [PSX] [FX] screen=<profile> <empty> pixelSize <empty> [COLOR] [SCREEN] [CONSOLE] [FX]
# colors # colors
screen.COLOR.columns=3 screen.COLOR.columns=3
screen.COLOR=colorMode dithering <empty> rgbSteps <empty> <empty> hueSteps satSteps valSteps screen.COLOR=colorMode dithering <empty> rgbSteps <empty> <empty> hueSteps satSteps valSteps
# psx # screen effects
screen.PSX=vWarp tWarp screen.SCREEN=<empty>
# fx # console effects
screen.CONSOLE.columns=1
screen.CONSOLE=[PSX] [REALITY]
screen.PSX=vWarp tWarp # playstation
screen.REALITY=hBlur # nintendo 64
# custom effects
screen.FX=dof dofRes worldCurvature screen.FX=dof dofRes worldCurvature
# -- CONDITIONALS -- # -- CONDITIONALS --