#version 120 #define pixelSize // [1 2 4 8 16] //#define hBlur varying vec2 texcoord; uniform sampler2D gcolor; uniform float viewWidth; #include "/module/horizontal_blur.frag" void main() { #ifdef hBlur vec3 blurred = hblur(); gl_FragData[0] = vec4(blurred, 1); #else gl_FragData[0] = texture2D(gcolor, texcoord); #endif }