sliders=pixelSize hueSteps satSteps valSteps rgbSteps vWarp worldRadius # -- PROFILES -- profile.DEFAULT=pixelSize=2 colorMode=0 dithering hueSteps=4 satSteps=4 valSteps=4 vWarp=0 !tWarp !hBlur profile.AEON=pixelSize=1 colorMode=0 dithering hueSteps=8 satSteps=4 valSteps=4 vWarp=0 !tWarp !hBlur profile.DOS=pixelSize=4 colorMode=1 dithering rgbSteps=2 vWarp=1 !tWarp !hBlur profile.PSX=pixelSize=2 colorMode=1 !dithering rgbSteps=16 vWarp=2 tWarp !hBlur profile.REALITY=profile.PSX !tWarp hBlur profile.VR32=pixelSize=8 colorMode=0 !dithering hueSteps=2 satSteps=2 valSteps=2 vWarp=1 !tWarp !hBlur # -- SCREENS -- # default screen= pixelSize [COLOR] [SCREEN] [CONSOLE] [FX] # colors screen.COLOR.columns=3 screen.COLOR=colorMode dithering rgbSteps hueSteps satSteps valSteps # screen effects screen.SCREEN=aberration # console effects screen.CONSOLE.columns=1 screen.CONSOLE=[PSX] [REALITY] screen.PSX=vWarp tWarp # playstation screen.REALITY=hBlur # nintendo 64 # custom effects screen.FX=dof dofRes worldCurvature worldRadius # -- CONDITIONALS -- gbuffers_hand.enabled=tWarp