#include "/var/scanline.glsl" #define scanline 0 // [0 1 2] public void scanlines() { #if scanline == SCANLINE_SOFT if(mod(int(gl_FragCoord.y) / (pixelSize * 2), 2) == 0) color.rgb *= 0.95; else color.rgb /= 0.95; #elif scanline == SCANLINE_HARD if(mod(int(gl_FragCoord.y) / (pixelSize * 2), 2) == 0) color.rgb *= 0.5; #endif }