sliders=pixelSize firstBits secondBits thirdBits vWarp worldRadius # -- PROFILES -- profile.DEFAULT=pixelSize=2 colorMode=1 dithering firstBits=2 secondBits=2 thirdBits=2 vWarp=0 !tWarp !hBlur !interlacing profile.AEON=pixelSize=1 colorMode=1 dithering firstBits=3 secondBits=2 thirdBits=2 vWarp=0 !tWarp !hBlur !interlacing profile.DOS=pixelSize=4 colorMode=0 dithering firstBits=1 secondBits=1 thirdBits=1 vWarp=1 !tWarp !hBlur !interlacing profile.DOTMATRIX=pixelSize=4 colorMode=4 dithering firstBits=2 monoPalette=1 dithering vWarp=1 !tWarp !hBlur !interlacing profile.EIGHTBIT=pixelSize=2 colorMode=0 !dithering firstBits=3 secondBits=3 thirdBits=2 vWarp=0 !tWarp !hBlur !interlacing profile.OBRADINN=pixelSize=2 colorMode=4 dithering firstBits=1 monoPalette=0 vWarp=0 !tWarp !hBlur !interlacing profile.PSX=pixelSize=2 colorMode=0 !dithering firstBits=8 secondBits=8 thirdBits=8 vWarp=2 tWarp !hBlur interlacing profile.REALITY=pixelSize=2 colorMode=0 dithering firstBits=5 secondBits=5 thirdBits=5 !dithering vWarp=0 !tWarp hBlur interlacing profile.VR32=pixelSize=8 colorMode=4 !dithering firstBits=2 monoPalette=2 vWarp=1 !tWarp !hBlur !interlacing # -- SCREENS -- # default screen= pixelSize [COLOR] [SCREEN] [CONSOLE] [FX] # colors screen.COLOR.columns=3 screen.COLOR=colorMode dithering firstBits secondBits thirdBits monoPalette # screen effects screen.SCREEN=signal wire interlacing scanline aberration # console effects screen.CONSOLE.columns=1 screen.CONSOLE=[PSX] [REALITY] screen.PSX=vWarp tWarp # playstation screen.REALITY=hBlur # nintendo 64 # custom effects screen.FX=dof dofRes worldCurvature worldRadius # -- CONDITIONALS -- gbuffers_hand.enabled=tWarp