sliders=pixelSize colorDepth hueBits satBits valBits vWarp worldRadius # -- PROFILES -- profile.DEFAULT=pixelSize=2 colorMode=0 dithering hueBits=2 satBits=2 valBits=2 vWarp=0 !tWarp !hBlur !interlacing profile.AEON=pixelSize=1 colorMode=0 dithering hueBits=3 satBits=2 valBits=2 vWarp=0 !tWarp !hBlur !interlacing profile.DOS=pixelSize=4 colorMode=1 dithering colorDepth=3 vWarp=1 !tWarp !hBlur !interlacing profile.DOTMATRIX=pixelSize=4 colorMode=1 colorDepth=1 monoPalette=1 dithering vWarp=1 !tWarp !hBlur !interlacing profile.OBRADINN=pixelSize=2 colorMode=1 colorDepth=1 monoPalette=0 dithering vWarp=0 !tWarp !hBlur !interlacing profile.PSX=pixelSize=2 colorMode=1 !dithering colorDepth=24 vWarp=2 tWarp !hBlur interlacing profile.REALITY=profile.PSX vWarp=0 !tWarp hBlur interlacing profile.SNES=pixelSize=4 colorMode=1 dithering colorDepth=15 vWarp=1 !tWarp !hBlur interlacing profile.VR32=pixelSize=8 colorMode=1 !dithering colorDepth=1 monoPalette=2 vWarp=1 !tWarp !hBlur !interlacing # -- SCREENS -- # default screen= pixelSize [COLOR] [SCREEN] [CONSOLE] [FX] # colors screen.COLOR.columns=3 screen.COLOR=colorMode dithering colorDepth monoPalette hueBits satBits valBits # screen effects screen.SCREEN=interlacing scanline aberration # console effects screen.CONSOLE.columns=1 screen.CONSOLE=[PSX] [REALITY] screen.PSX=vWarp tWarp # playstation screen.REALITY=hBlur # nintendo 64 # custom effects screen.FX=dof dofRes worldCurvature worldRadius # -- CONDITIONALS -- gbuffers_hand.enabled=tWarp