aeon-199x/shaders/module/aberration.frag

10 lines
211 B
GLSL

vec2 caOffset = vec2(pixelSize / viewWidth, 0);
vec3 aberrate() {
float red = texture2D(gcolor, texcoord - caOffset).r;
float blue = texture2D(gcolor, texcoord + caOffset).b;
return vec3(red, 0, blue);
}