36 lines
1.6 KiB
Properties
36 lines
1.6 KiB
Properties
sliders=pixelSize colorDepth hueBits satBits valBits vWarp worldRadius
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# -- PROFILES --
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profile.DEFAULT=pixelSize=2 colorMode=0 dithering hueBits=2 satBits=2 valBits=2 vWarp=0 !tWarp !hBlur !interlacing
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profile.AEON=pixelSize=1 colorMode=0 dithering hueBits=3 satBits=2 valBits=2 vWarp=0 !tWarp !hBlur !interlacing
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profile.DOS=pixelSize=4 colorMode=1 dithering colorDepth=3 vWarp=1 !tWarp !hBlur !interlacing
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profile.DOTMATRIX=pixelSize=4 colorMode=1 colorDepth=1 monoPalette=1 dithering vWarp=1 !tWarp !hBlur !interlacing
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profile.OBRADINN=pixelSize=2 colorMode=1 colorDepth=1 monoPalette=0 dithering vWarp=0 !tWarp !hBlur !interlacing
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profile.PSX=pixelSize=2 colorMode=1 !dithering colorDepth=24 vWarp=2 tWarp !hBlur interlacing
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profile.REALITY=profile.PSX vWarp=0 !tWarp hBlur interlacing
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profile.SNES=pixelSize=4 colorMode=1 dithering colorDepth=15 vWarp=1 !tWarp !hBlur interlacing
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profile.VR32=pixelSize=8 colorMode=1 !dithering colorDepth=1 monoPalette=2 vWarp=1 !tWarp !hBlur !interlacing
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# -- SCREENS --
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# default
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screen=<profile> <empty> <empty> <empty> pixelSize <empty> [COLOR] [SCREEN] [CONSOLE] [FX]
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# colors
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screen.COLOR.columns=3
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screen.COLOR=colorMode dithering <empty> colorDepth <empty> monoPalette hueBits satBits valBits
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# screen effects
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screen.SCREEN=signal wire <empty> <empty> interlacing scanline <empty> <empty> aberration
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# console effects
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screen.CONSOLE.columns=1
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screen.CONSOLE=[PSX] [REALITY]
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screen.PSX=vWarp tWarp # playstation
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screen.REALITY=hBlur # nintendo 64
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# custom effects
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screen.FX=dof dofRes <empty> <empty> worldCurvature worldRadius
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# -- CONDITIONALS --
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gbuffers_hand.enabled=tWarp
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