11 lines
264 B
GLSL
11 lines
264 B
GLSL
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vec2 caOffset = vec2(2 * pixelSize / viewWidth, 0);
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vec3 aberrate() {
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vec2 offset = caOffset * abs(cos(texcoord * 3.14));
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float red = texture2D(gcolor, texcoord - offset).r;
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float blue = texture2D(gcolor, texcoord + offset).b;
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return vec3(red, 0, blue);
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}
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