aeon-199x/shaders/module/world.vert

8 lines
209 B
GLSL

#if worldCurvature == 1
float z = gl_Position.z * gl_Position.z;
gl_Position.y -= z / 256;
#elif worldCurvature == 2
vec2 xz = gl_Position.xz;
gl_Position.y -= ceil(( dot(xz, xz) * 5 ) / 512) / 5;
#endif