11 lines
212 B
GLSL
11 lines
212 B
GLSL
|
|
vec2 caOffset = vec2(2 * pixelSize / viewWidth, 0);
|
|
|
|
vec3 aberrate(vec3 color) {
|
|
vec2 offset = caOffset * abs(cos(texcoord * 3.14));
|
|
float red = color.r;
|
|
float blue = color.b;
|
|
|
|
return vec3(red, 0, blue);
|
|
}
|
|
|