started transitioning RollExpression parsing into a tokenized oo approach
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3 changed files with 132 additions and 53 deletions
87
Lexer.cs
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87
Lexer.cs
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using System.Text.RegularExpressions;
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namespace Dungeoneer.Lexing {
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public abstract class Token {
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public virtual string Format() { return Expression(); }
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public abstract string Expression();
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}
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public class LiteralToken : Token {
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public string Content { get; private set; }
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public LiteralToken(string text) { Content = text; }
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public override string Expression() { return Content; }
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}
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public class DiceToken : Token {
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public int Count { get; private set; }
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public int Sides { get; private set; }
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private List<int> _result = null;
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public List<int> Result {
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get {
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if(_result == null) {
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_result = new List<int>();
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for(int i = 0; i < Count; i++)
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_result.Add(Util.Roll(Sides));
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}
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return _result;
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}
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}
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public int? _sum = null;
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public int Sum {
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get {
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if(!_sum.HasValue) {
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_sum = 0;
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foreach(var roll in Result)
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_sum += roll;
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}
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return _sum.Value;
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}
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}
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public DiceToken(int count, int sides) {
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Count = count;
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Sides = sides;
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}
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public DiceToken(Match match) {
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Count = int.Parse(match.Groups[1].Value);
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Sides = int.Parse(match.Groups[2].Value);
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}
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private const string Style = "\x1b[34;1m";
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private static readonly Regex Pattern = new Regex(@"(\d+)d(\d+)");
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public override string Format() {
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var output = $"{Style}( ";
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var result = Result;
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for(int i = 0; i < Count; i++)
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if(i < Count - 1)
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output += $"{result[i]}, ";
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else
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output += $"{result[i]} ){Dungeoneer.Format.Reset}";
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return output;
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}
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public override string Expression() { return Sum.ToString(); }
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public static Match Match(string text) { return Pattern.Match(text); }
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}
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/*public class DcToken : Token {
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private const string Style = "\x1b[31m";
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private static readonly Regex Pattern = new Regex(@"dc\:(\d+)");
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public static Match Match(string text) { return Pattern.Match(text); }
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public override string Expression() { return ""; }
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}*/
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}
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44
Roll.cs
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44
Roll.cs
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using System.Security.Cryptography;
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using System.Text.RegularExpressions;
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using Dungeoneer.Lexing;
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namespace Dungeoneer {
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public class RollExpression {
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private IList<string> Parts;
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public string Print { get; private set; }
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public string Expression { get; private set; }
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public dynamic Result {
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get {
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try { return Scripting.Expr($"eval('{Expression}')"); }
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catch { return null; }
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}
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}
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public RollExpression(IList<string> parts) {
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this.Parts = parts;
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this.Print = "";
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this.Expression = "";
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// build expression from string parts
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foreach(string piece in Parts) {
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// die expression substitution
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var dieCheck = DiceToken.Match(piece);
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if(dieCheck.Success) {
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var token = new DiceToken(dieCheck);
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this.Print += $"{token.Format()} ";
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this.Expression += $"{token.Expression()} ";
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} else {
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var part = $"{piece} ";
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this.Expression += part;
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this.Print += part;
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}
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}
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}
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}
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}
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54
Util.cs
54
Util.cs
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@ -1,5 +1,4 @@
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using System.Security.Cryptography;
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using System.Text.RegularExpressions;
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namespace Dungeoneer {
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@ -11,57 +10,6 @@ namespace Dungeoneer {
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}
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public class RollExpression {
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private IList<string> Parts;
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public string Print { get; private set; }
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public string Expression { get; private set; }
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public dynamic Result {
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get {
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try { return Scripting.Expr($"eval('{Expression}')"); }
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catch { return null; }
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}
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}
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private const string DieFormat = "\x1b[34;1m";
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private static readonly Regex DiePattern = new Regex(@"(\d+)d(\d+)");
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public RollExpression(IList<string> parts) {
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this.Parts = parts;
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this.Print = "";
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this.Expression = "";
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// build expression from string parts
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foreach(string piece in Parts) {
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// die expression substitution
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var dieCheck = DiePattern.Match(piece);
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if(dieCheck.Success) {
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// get /(d+)/ capture group values
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var count = int.Parse(dieCheck.Groups[1].Value);
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var sides = int.Parse(dieCheck.Groups[2].Value);
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// and build roll outcomes
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this.Print += $"{DieFormat}( ";
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this.Expression += "( ";
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for(int i = 0; i < count; i++) {
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var roll = Util.Roll(sides);
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if(i < count - 1) {
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this.Print += $"{roll}, ";
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this.Expression += $"{roll} + ";
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} else {
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var part = $"{roll} ";
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this.Print += $"{roll} ){Format.Reset} ";
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this.Expression += $"{roll} ) ";
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}
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}
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} else {
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var part = $"{piece} ";
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this.Expression += part;
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this.Print += part;
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}
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}
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}
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}
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}
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