dungeoneer-cs/Command.cs

58 lines
1.3 KiB
C#

namespace Dungeoneer {
public sealed class Command {
public static void Roll(IList<string> args) {
var argc = args.Count;
if(argc == 1) {
if(args[0].Contains("d")) {
var parts = args[0].Split('d');
Roll(new List<string> { parts[1], parts[0] });
return;
}
var arg = args[0];
int sides;
try { sides = int.Parse(arg); }
catch(Exception _) {
Console.WriteLine($"'{arg}' is not a number");
return;
}
var result = Dungeoneer.Util.Roll(sides);
Console.WriteLine($" -> {result}");
} else if(argc == 2) {
var result = 0;
var first = args[0];
int sides;
try { sides = int.Parse(first); }
catch(Exception _) {
Console.WriteLine($"'{first}' is not a number");
return;
}
var second = args[1];
int count;
try { count = int.Parse(second); }
catch(Exception _) {
Console.WriteLine($"'{second}' is not a number");
return;
}
if(count == 1) {
Roll(new List<string> { first });
return;
}
var work = "";
for(int _ = 0; _ < count; _++) {
var roll = Dungeoneer.Util.Roll(sides);
result += roll;
work += $"{roll} ";
}
Console.WriteLine($"{work}\n -> {result}");
} else
Console.WriteLine($"'roll' accepts 1 or 2 arguments ({argc} given)");
}
}
}