groundwork for progress flag
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1 changed files with 16 additions and 3 deletions
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@ -35,13 +35,26 @@ pub fn progress(small: bool) -> Colors {
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// we need these colors in both fg & bg; just hold the integers for now
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let black: u32 = 0;
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let brown: u32 = 0x784F17;
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let ltblue: u32 = 0xEAACB8;
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let pink: u32 = 0xEAACB8;
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let white: u32 = 0xFFFFFF;
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let (width, height) = if small { (6, 18) } else { terminal_size().unwrap() };
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let (height, width) = if small { (6, 18) } else { terminal_size().unwrap() };
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let stripes = vec![red, orange, yellow, green, blue, purple];
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let mut lines = draw::bg_stripes(stripes, width, height);
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let stripes = [red, orange, yellow, green, blue, purple];
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let chevrons = [white, pink, ltblue, brown, black];
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let mut lines: Vec<String> = Vec::new();
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//let mut lines = draw::bg_stripes(stripes, width, height);
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/* i think i'm stuck having to write stripes here too. it'll
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* be easier to just generate the stripes on alongside the
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* chevrons than to figure out where to move the ansi bg code
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*/
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let stripe_index = 0;
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let chevron_index = 5; // chevrons are funky :)
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draw::lines(lines, !small);
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exit(0);
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