aeon-199x/shaders/shaders.properties

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Properties
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sliders=pixelSize colorDepth hueBits satBits valBits vWarp worldRadius
# -- PROFILES --
profile.DEFAULT=pixelSize=2 colorMode=0 dithering hueBits=2 satBits=2 valBits=2 vWarp=0 !tWarp !hBlur !interlacing
profile.AEON=pixelSize=1 colorMode=0 dithering hueBits=3 satBits=2 valBits=2 vWarp=0 !tWarp !hBlur !interlacing
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profile.DOS=pixelSize=4 colorMode=1 dithering colorDepth=3 vWarp=1 !tWarp !hBlur !interlacing
profile.DOTMATRIX=pixelSize=4 colorMode=1 colorDepth=1 monoPalette=1 dithering vWarp=1 !tWarp !hBlur !interlacing
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profile.EIGHTBIT=pixelSize=4 colorMode=1 dithering colorDepth=8 vWarp=0 !tWarp !hBlur !interlacing
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profile.OBRADINN=pixelSize=2 colorMode=1 colorDepth=1 monoPalette=0 dithering vWarp=0 !tWarp !hBlur !interlacing
profile.PSX=pixelSize=2 colorMode=1 !dithering colorDepth=24 vWarp=2 tWarp !hBlur interlacing
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profile.REALITY=pixelSize=2 colorMode=1 colorDepth=15 !dithering vWarp=0 !tWarp hBlur interlacing
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profile.VR32=pixelSize=8 colorMode=1 !dithering colorDepth=1 monoPalette=2 vWarp=1 !tWarp !hBlur !interlacing
# -- SCREENS --
# default
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screen=<profile> <empty> <empty> <empty> pixelSize <empty> [COLOR] [SCREEN] [CONSOLE] [FX]
# colors
screen.COLOR.columns=3
screen.COLOR=colorMode dithering <empty> colorDepth <empty> monoPalette hueBits satBits valBits
# screen effects
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screen.SCREEN=signal wire interlacing scanline <empty> <empty> aberration
# console effects
screen.CONSOLE.columns=1
screen.CONSOLE=[PSX] [REALITY]
screen.PSX=vWarp tWarp # playstation
screen.REALITY=hBlur # nintendo 64
# custom effects
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screen.FX=dof dofRes <empty> <empty> worldCurvature worldRadius
# -- CONDITIONALS --
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gbuffers_hand.enabled=tWarp