added props and lang lines for curvature
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8d26a45d92
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2 changed files with 12 additions and 1 deletions
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@ -35,3 +35,11 @@ value.vWarp.32=Silly (32x)
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option.tWarp=Texture Warping
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option.tWarp.comment=Emulates affine texture mapping responsible for warping textures on the PSX
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screen.FX=FX
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option.worldCurvature=World Curvature
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value.worldCurvature.0=Off
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value.worldCurvature.1=Chunk
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value.worldCurvature.2=Cylinder
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value.worldCurvature.3=Polyhedron
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value.worldCurvature.4=Sphere
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@ -9,7 +9,7 @@ profile.VR32=pixelSize=8 colorMode=0 !dithering hueSteps=2 satSteps=2 valSteps=2
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# -- SCREENS --
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# default
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screen=<profile> <empty> pixelSize <empty> [COLOR] [PSX]
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screen=<profile> <empty> pixelSize <empty> [COLOR] [PSX] [FX]
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# colors
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screen.COLOR.columns=3
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@ -18,6 +18,9 @@ screen.COLOR=colorMode dithering <empty> rgbSteps <empty> <empty> hueSteps satSt
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# psx
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screen.PSX=vWarp tWarp
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# fx
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screen.FX=worldCurvature
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# -- CONDITIONALS --
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gbuffers_hand.enabled=tWarp
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