aeon-199x/shaders/module/scanline.frag

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GLSL
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#include "/var/scanline.glsl"
#define scanline 0 // [0 1 2]
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vec3 scanlines(vec3 color) {
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#if scanline == SCANLINE_SOFT
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if(mod(int(gl_FragCoord.y / pixelSize * 2), 2) == 0)
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color.rgb *= 0.95;
else
color.rgb /= 0.95;
#elif scanline == SCANLINE_HARD
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if(mod(int(gl_FragCoord.y / pixelSize), 2) == 0)
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color.rgb *= 0.5;
#endif
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return color;
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}