aeon-199x/shaders/shaders.properties

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Properties
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sliders=pixelSize hueSteps satSteps valSteps rgbSteps vWarp worldRadius
# -- PROFILES --
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profile.DEFAULT=pixelSize=2 colorMode=0 dithering hueSteps=4 satSteps=4 valSteps=4 vWarp=0 !tWarp !hBlur !interlacing
profile.AEON=pixelSize=1 colorMode=0 dithering hueSteps=8 satSteps=4 valSteps=4 vWarp=0 !tWarp !hBlur !interlacing
profile.DOS=pixelSize=4 colorMode=1 dithering rgbSteps=2 vWarp=1 !tWarp !hBlur !interlacing
profile.PSX=pixelSize=2 colorMode=1 !dithering rgbSteps=16 vWarp=2 tWarp !hBlur interlacing
profile.REALITY=profile.PSX !tWarp hBlur interlacing
profile.VR32=pixelSize=8 colorMode=0 !dithering hueSteps=2 satSteps=2 valSteps=2 vWarp=1 !tWarp !hBlur !interlacing
# -- SCREENS --
# default
screen=<profile> <empty> pixelSize <empty> [COLOR] [SCREEN] [CONSOLE] [FX]
# colors
screen.COLOR.columns=3
screen.COLOR=colorMode dithering <empty> rgbSteps <empty> <empty> hueSteps satSteps valSteps
# screen effects
screen.SCREEN=interlacing aberration
# console effects
screen.CONSOLE.columns=1
screen.CONSOLE=[PSX] [REALITY]
screen.PSX=vWarp tWarp # playstation
screen.REALITY=hBlur # nintendo 64
# custom effects
screen.FX=dof dofRes worldCurvature worldRadius
# -- CONDITIONALS --
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gbuffers_hand.enabled=tWarp