fixed vertex warp function not working as expected
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@ -7,6 +7,6 @@ vec4 vertex_warp() {
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vec4 position = gbufferModelViewInverse * gl_ModelViewMatrix * gl_Vertex;
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vec2 nearest = round(position.xy / position.w * screen) / screen;
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position.xy = nearest;
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return (gl_ProjectionMatrix * gbufferModelView * position);
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gl_Position = gl_ProjectionMatrix * gbufferModelView * position;
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}
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