fixed another vertex warp typo
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1 changed files with 1 additions and 1 deletions
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@ -1,7 +1,7 @@
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#define vWarp 0 // psx vertex warp [0 1 2 4 8 16 32]
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vec4 vertex_warp() {
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void vertex_warp() {
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float mod = pixelSize * vWarp;
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vec2 screen = vec2(viewWidth / mod, viewHeight / mod);
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vec4 position = gbufferModelViewInverse * gl_ModelViewMatrix * gl_Vertex;
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