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933cb21020
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added noir color palette and improved dot matrix game palette
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2024-04-26 23:23:26 -04:00 |
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7668d7a744
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changed ID fields to have more readable names
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2024-04-26 22:44:10 -04:00 |
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26f163cc60
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reoriented HSV around bit depth rather than steps
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2024-04-23 00:14:28 -04:00 |
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375ccf3621
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Merge branch 'main' into color-depth
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2024-04-22 22:15:05 -04:00 |
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fc7bfab368
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interlace now alternates on frame rather than worldtime
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2024-04-22 22:05:40 -04:00 |
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984db64c8c
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changed rgb 'steps' to real bit depths
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2024-04-22 22:00:59 -04:00 |
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cce018f620
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initial implementation of interlace effect
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2024-04-20 20:47:00 -04:00 |
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9edd7782c6
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added chromatic aberration
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2024-04-18 00:22:26 -04:00 |
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ab10aaa2e3
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added option for DoF to affect dither resolution
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2024-04-14 13:59:53 -04:00 |
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3b12a88a76
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initial implementation of DoF
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2024-04-14 13:28:52 -04:00 |
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3c272fcba5
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added preset profiles for default, psx, and dos
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2024-04-11 13:00:28 -04:00 |
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83d1a64574
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fragment shader optimization and dither toggle
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2024-04-08 22:28:38 -04:00 |
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52c9809c65
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dither now respects pixel size setting
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2024-04-08 19:32:18 -04:00 |
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5937e2ccee
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added vertex warp shader and general cleanup
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2024-04-08 19:20:45 -04:00 |
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52e14857c7
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implemented downscale borrowed from BSL
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2024-04-04 18:31:27 -04:00 |
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Spencer Linkous
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6a1d3d5e7b
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added literally everything
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2023-05-08 14:36:17 -04:00 |
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Spencer Linkous
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63eee9c7bc
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first commit
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2023-05-06 03:41:40 -04:00 |
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