aeon-199x/shaders
2024-05-03 22:08:09 -04:00
..
lang added 'hard' scanline option 2024-05-03 22:08:09 -04:00
module added 'hard' scanline option 2024-05-03 22:08:09 -04:00
var added 'hard' scanline option 2024-05-03 22:08:09 -04:00
composite.fsh added noir color palette and improved dot matrix game palette 2024-04-26 23:23:26 -04:00
composite.vsh started moving shareable code to modules 2024-04-11 14:59:46 -04:00
final.fsh added 'hard' scanline option 2024-05-03 22:08:09 -04:00
final.vsh initial implementation of horizontal blur 2024-04-14 18:52:46 -04:00
gbuffers_basic.fsh started moving shareable code to modules 2024-04-11 14:59:46 -04:00
gbuffers_basic.vsh fixed texture warp breaking world curvature 2024-04-21 22:02:02 -04:00
gbuffers_clouds.fsh changed world curvature to be exclusive rather than inclusive 2024-04-15 17:20:57 -04:00
gbuffers_clouds.vsh clouds are now excluded from texture warping 2024-04-19 21:02:59 -04:00
gbuffers_hand.fsh added held item exclusion option for texture warping 2024-04-11 15:44:45 -04:00
gbuffers_hand.vsh hand is now excluded from world curvature 2024-04-15 22:17:25 -04:00
gbuffers_skybasic.fsh changed world curvature to be exclusive rather than inclusive 2024-04-15 17:20:57 -04:00
gbuffers_skybasic.vsh changed world curvature to be exclusive rather than inclusive 2024-04-15 17:20:57 -04:00
gbuffers_skytextured.fsh changed world curvature to be exclusive rather than inclusive 2024-04-15 17:20:57 -04:00
gbuffers_skytextured.vsh changed world curvature to be exclusive rather than inclusive 2024-04-15 17:20:57 -04:00
shaders.properties reoriented HSV around bit depth rather than steps 2024-04-23 00:14:28 -04:00